// Use this for initialization
 void Start()
 {
     MinotaurRigidbody = GetComponent <Rigidbody2D>();
     Anim   = GetComponent <Animator>();
     MEM    = GetComponent <Minotaur_Enemy_Manager>();
     Player = GameObject.Find("Player");
 }
 // Use this for initialization
 void Start()
 {
     Boss             = GameObject.Find("Minotaur");
     MEM              = Boss.GetComponent <Minotaur_Enemy_Manager>();
     BossMusicTrigger = GameObject.Find("BossMusicTrigger").GetComponent <ChangeBackgroundMusic>();
     MainCamera       = GameObject.Find("Main Camera").GetComponent <CameraFollow>();
     Player           = GameObject.Find("Player");
     PM           = Player.GetComponent <Player_Manager>();
     BossText     = GameObject.Find("BossText");
     BossTextText = BossText.GetComponent <Text>();
 }