Beispiel #1
0
        MiniScreen ChooseGame()
        {
            beginSong = true;

            if (practiceMode)
            {
                return(GetMostLost());
            }

            //Generates 0, 1
            int num = random.Next(0, 2);

            switch (num)
            {
            case 0:
            {
                if (lastGame == 0)
                {
                    timesRepeated++;
                    if (timesRepeated >= 2)
                    {
                        goto case 1;
                    }
                }
                else
                {
                    timesRepeated = 0;
                }

                lastGame = 0;
                Battle b = new Battle(cm, bufferTarget, graphicsDevice, pp, score);
                lio = score < 20 ? lio = contentManager.Load <Texture2D>("Battle/Enemies/Explainer_" + b.GetEnemyName())
                                                : contentManager.Load <Texture2D>("Menus/TransitionTest");
                countdownColor = Color.White;

                return(b);
            }

            case 1:
            {
                if (lastGame == 1)
                {
                    timesRepeated++;
                    if (timesRepeated >= 2)
                    {
                        goto case 0;
                    }
                }
                else
                {
                    timesRepeated = 0;
                }

                lastGame = 1;
                lio      = score < 20 ? lio = contentManager.Load <Texture2D>("Menus/TransitionApples_2")
                                                : contentManager.Load <Texture2D>("Menus/TransitionApples");
                countdownColor = Color.Purple;

                return(new FallingApples(cm, score));
            }

            default:
                return(new Galaga(cm, bufferTarget, graphicsDevice, pp));
            }
        }
Beispiel #2
0
        //TODO: Make other stuff use this
        MiniScreen GetMostLost()
        {
            if (GetLossRatio("Battle") > GetLossRatio("Apples"))
            {
                Battle b = new Battle(cm, bufferTarget, graphicsDevice, pp, score);
                lio = score < 10 ? lio = contentManager.Load <Texture2D>("Battle/Enemies/Explainer_" + b.GetEnemyName())
                                        : contentManager.Load <Texture2D>("Menus/TransitionTest");

                return(b);
            }
            else
            {
                lio = contentManager.Load <Texture2D>("Menus/TransitionApples");
                return(new FallingApples(cm, score));
            }
        }