Beispiel #1
0
        public static bool Wraith(Entity e, TileMap map)
        {
            int r = ScreenManager.Rand.Next(500);

            if (e.State == EntityState.Standing && e.getSpeedX() <= 0)
                e.setXSpeedPerMs(Entity.SPEED_PER_MS);

            if (r < 35) {
                Entity nEntity = map.getNearestEntity(e, e.Rect.Center).Entity;
                if (nEntity.Rect.Center.X > e.Rect.Center.X)
                    e.setXSpeedPerMs(Entity.SPEED_PER_MS);
                else
                    e.setXSpeedPerMs(-Entity.SPEED_PER_MS);
            } else if (r < 60) {
                e.attack(map, EntityPart.Body, AttackFactory.Iceball);
            } else if (r < 80) {
                Entity nEntity = map.getNearestEntity(e, e.Rect.Center).Entity;
                if (nEntity.Rect.Center.X > e.Rect.Center.X)
                    e.setXSpeedPerMs(Entity.SPEED_PER_MS);
                else
                    e.setXSpeedPerMs(-Entity.SPEED_PER_MS);
            } else if (r < 90) {
                e.setXSpeedPerMs(-e.getSpeedX());
            } else if (r < 100) {
                e.block();
            } else if (r < 110) {
                e.jump();
            } else if (r < 120) {
                e.duck();
            }

            return true;
        }
Beispiel #2
0
        public static Attack Raise_Death(Entity e, EntityPart part, TileMap map)
        {
            // Static
            int width = AttackFactory.RAISE_DEATH_WIDTH, height = 8;

            // Changes based on entity state
            int x;
            int y = e.EBounds.Top - (height * 2);
            float speed = 0.175f;
            if (e.isFacingForward()) {
                x = e.EBounds.Right + (AttackFactory.RAISE_DEATH_WIDTH * 5);
            } else {
                x = e.EBounds.Left - (AttackFactory.RAISE_DEATH_WIDTH * 5);
            }

            return new Attack(map, e, map.GScreen.SprAttack[AttackSpriteId.Raise_Death],
                        new Rectangle(x, y - (height / 2), width, height), (int) (8 * e.Stats.AttackPower), speed, TileMap.SPRITE_SIZE, false);
        }
Beispiel #3
0
        public Attack(TileMap map, Entity owner, Texture2D sprite, Rectangle rect, int dmg, float msSpeed, int maxdist, bool horizontal=true)
        {
            Owner = owner;

            this.xp = 0;
            this.alive = true;
            this.sprite = sprite;
            this.drawRect = rect;
            this.msSpeed = msSpeed;
            this.horizontal = horizontal;
            this.dmg = dmg;

            if (horizontal) {
                if (msSpeed > 0) {
                    this.collRect = new Rectangle(rect.X, rect.Y, rect.Width - (int) (rect.Width * 0.2), rect.Height);
                } else {
                    this.collRect = new Rectangle(rect.X + (int) (rect.Width * 0.2), rect.Y, rect.Width - (int) (rect.Width * 0.2), rect.Height);
                }
            } else {
                if (msSpeed > 0) {
                    this.collRect = new Rectangle(rect.X, rect.Y, rect.Width, rect.Height - (int) (rect.Height * 0.2));
                } else {
                    this.collRect = new Rectangle(rect.X, rect.Y + (int) (rect.Height * 0.2), rect.Width, rect.Height - (int) (rect.Height * 0.2));
                }
            }
            this.maxdist = maxdist;
            this.distTraveled = 0;

            // Initial bounds text with all containing tiles
            int maxX = map.shrinkX(rect.Right, true);
            int maxY = map.shrinkY(rect.Bottom, true);
            for (int x = map.shrinkX(rect.Left, false); x <= maxX; x++) {
                for (int y = map.shrinkY(rect.Top, false); y <= maxY; y++) {
                    Rectangle wallRect = map.getRect(x, y);
                    if (map.checkCollision(rect, wallRect)) {
                        alive = false;
                        break;
                    }
                }

                if (!alive) break;
            }
        }
Beispiel #4
0
        public static Attack Scurge_Shot(Entity e, EntityPart part, TileMap map)
        {
            // Static
            int width = 20, height = 8;

            // Changes based on entity state
            int x;
            int y = e.EBounds.getFireFrom(part);
            float speed = 0.15f;
            if (e.isFacingForward()) {
                x = e.EBounds.Right + 1;
            } else {
                speed *= -1;
                x = e.EBounds.Left - width - 1;
            }

            return new Attack(map, e, map.GScreen.SprAttack[AttackSpriteId.Scurge_Shot],
                        new Rectangle(x, y - (height / 2), width, height), (int) (8 * e.Stats.AttackPower), speed, 200);
        }
Beispiel #5
0
        public static bool Skeleton_King(Entity e, TileMap map)
        {
            int r = ScreenManager.Rand.Next(500);

            if (e.State == EntityState.Standing && e.getSpeedX() <= 0)
                e.setXSpeedPerMs(Entity.SPEED_PER_MS);

            if (r < 15) {
                e["run"] = false;
                e.setXSpeedPerMs(Math.Sign(e.getSpeedX()) * -1 * Entity.SPEED_PER_MS);
            } else if (!e.DidMove && e["run"] != null && (bool) e["run"] == true) {
                // If running and hit wall try to jump over
                e.jump();
                e.setXSpeedPerMs(Math.Sign(e.getSpeedX()) * Entity.SPEED_PER_MS);
            } else if (r < 150) {
                NearEntity nEntity = map.getNearestEntity(e, e.Rect.Center);
                if (nEntity.Distance < AttackFactory.RAISE_DEATH_WIDTH * 3.75) {
                    e["run"] = true;
                    // Too close, run
                    if (nEntity.Entity.Rect.Center.X > e.Rect.Center.X)
                        e.setXSpeedPerMs(-Entity.SPEED_PER_MS);
                    else
                        e.setXSpeedPerMs(Entity.SPEED_PER_MS);
                } else if (nEntity.Distance < AttackFactory.RAISE_DEATH_WIDTH * 7.25) {
                    e["run"] = false;
                    // Right range, attack
                    if (nEntity.Entity.Rect.Center.X > e.Rect.Center.X)
                        e.setXSpeedPerMs(0.05f);
                    else
                        e.setXSpeedPerMs(-0.05f);
                    e.attack(map, EntityPart.Body, AttackFactory.Raise_Death);
                }
            }

            return true;
        }
Beispiel #6
0
        public static bool Basic(Entity e, TileMap map)
        {
            // Basic random AI
            int r = ScreenManager.Rand.Next(500);

            if (e.State == EntityState.Standing && e.getSpeedX() <= 0)
                e.setXSpeedPerMs(Entity.SPEED_PER_MS);

            if (r < 10) {
                e.setXSpeedPerMs(-e.getSpeedX());
            } else if (r < 75) {
                if (r < 25) e.attack(map, EntityPart.Head, AttackFactory.Scurge_Shot);
                else if (r < 40) e.attack(map, EntityPart.Body, AttackFactory.Scurge_Shot);
                else e.attack(map, EntityPart.Legs, AttackFactory.Scurge_Shot);
            } else if (r < 85) {
                e.jump();
            } else if (r < 95) {
                e.duck();
            } else if (r < 105) {
                e.block();
            }

            return true;
        }
Beispiel #7
0
 private void updateBoundsX(TileMap map, int newX)
 {
     if (!isOnFloor && State != EntityState.Jumping) {
         fallWithGravity();
     } else if (newX != bounds.X) {
         EBounds.moveX(newX - bounds.X);
         // msVel.X = 0;
     }
 }
Beispiel #8
0
 protected virtual void runAI(TileMap map)
 {
     EntityAIs.Basic(this, map);
 }
Beispiel #9
0
        public override void update(TileMap map, TimeSpan elapsed)
        {
            if (SlatedToRemove) return;

            tElapsed = elapsed;
            isOnFloor = map.isRectOnFloor(EBounds.StandRect);

            if (attackDelay > 0)
                attackDelay -= elapsed.Milliseconds;
            if (showHpTicks > 0)
                showHpTicks -= elapsed.Milliseconds;

            // ### Update entity State
            if (!Alive) {
                DidMove = false;
                if (State == EntityState.Dead)
                    return;
                else if (State != EntityState.Dying)
                    die();
                else if (!isOnFloor)
                    EBounds.moveY(2);
                else {
                    setState(EntityState.Dead);
                    dropItems();
                }

                return;
            }

            isOnFloor = map.isRectOnFloor(EBounds.StandRect);
            // ### Run the entities customizable AI
            if (ai != null)
                ai(this, map);
            else
                runAI(map);

            // ### Update movement State based on movement
            if (msVel.X != 0 && State != EntityState.Jumping) {
                setState(EntityState.Moving);
                if (msVel.X < 0) facing = Direction.Left;
                else facing = Direction.Right;
            } else if (State == EntityState.Moving) { // If State still 'Moving' but not moving, change State
                setState(EntityState.Standing);
            }

            // ### Update X position

            int currXSpeed = (int) (getRealXSpeed() * speedMultiplier);
            if (attackDelay > ATTACK_DELAY_MS * 0.625f && speedMultiplier > 0.25f) // If attacked recently while jumping, move slower
                speedMultiplier *= 0.93f;
            else if (speedMultiplier < MAX_SPEED)
                speedMultiplier += 0.033f;
            else
                speedMultiplier = MAX_SPEED; // Don't overshoot

            int oldX = EBounds.X;
            EBounds.moveX(currXSpeed);
            if (bounds.Right > map.getPixelWidth()) {
                EBounds.moveX((map.getPixelWidth() - bounds.Width) - bounds.X);
                // msVel.X = 0;
            } else if (bounds.Left <= 0) {
                EBounds.moveX(-bounds.X);
                // msVel.X = 0;
            } else if (msVel.X > 0) {
                int newX = map.checkBoundsXRight(bounds.Rect);
                updateBoundsX(map, newX);
            } else if (msVel.X < 0) {
                int newX = map.checkBoundsXLeft(bounds.Rect);
                updateBoundsX(map, newX);
            }
            if (oldX != EBounds.X) DidMove = true;
            else DidMove = false;

            // ### Update Y Position

            if (State == EntityState.Jumping) { // Gravity
                msVel.Y -= GRAVITY_PER_MS;
            } else if(jumpDelay > 0) {  // Tick jump delay
                jumpDelay -= elapsed.Milliseconds;
            }

            // Subtract so everything else doesn't have to be switched (0 is top)
            EBounds.moveY((int) -getRealYSpeed());
            if (bounds.Top >= map.getPixelHeight() - bounds.Height / 2) {
                EBounds.moveY((int) getRealYSpeed()); // Undo the move
                fallWithGravity();
            } else if (bounds.Bottom <= 0) {
                EBounds.moveY((int) getRealYSpeed()); // Undo the move
                hitGround();
            } else if (getRealYSpeed() > 0) {
                int newY = map.checkBoundsYUp(bounds.Rect);
                if (newY != bounds.Y) { // Hit something
                    EBounds.moveY(newY - bounds.Y); // Move down correct amount (+)
                    fallWithGravity();
                }
            } else if (getRealYSpeed() < 0) {
                int newY = map.checkBoundsYDown(bounds.Rect);
                if (newY != bounds.Y) { // Hit something
                    EBounds.moveY(newY - bounds.Y); // Move up correct amount (-)
                    hitGround();
                }
            }
        }
Beispiel #10
0
 public Attack attack(TileMap map, EntityPart part, Func<Entity, EntityPart, TileMap, Attack> factoryFunc)
 {
     if (canAttack()) {
         Attack a = factoryFunc(this, part, map);
         map.addAttack(a);
         attackDelay = ATTACK_DELAY_MS;
         return a;
     }
     return null;
 }
Beispiel #11
0
        public void update(TileMap map, TimeSpan elapsed)
        {
            if (alive) {
                lastElapsed = elapsed;

                if (horizontal) {
                    drawRect.X += getRealSpeed();
                    collRect.X += getRealSpeed();
                } else {
                    drawRect.Y += getRealSpeed();
                    collRect.Y += getRealSpeed();
                }

                distTraveled += Math.Abs(getRealSpeed());

                if (distTraveled > maxdist || drawRect.Right < 0 || drawRect.Left >= map.getPixelWidth()) {
                    alive = false;
                } else {
                    // Test walls based on direction (left, right)
                    if (horizontal) {
                        int x;
                        if (msSpeed > 0) x = map.shrinkX(collRect.Right, false);
                        else x = map.shrinkX(collRect.Left, false);

                        int maxY = map.shrinkY(collRect.Bottom, true);
                        for (int y = map.shrinkY(collRect.Top, false); y <= maxY; y++) {
                            Rectangle wallRect = map.getRect(x, y);

                            if (map.checkCollision(collRect, wallRect)) {
                                alive = false;
                                return;
                            }
                        }
                    } else {
                        int y;
                        if (msSpeed > 0) y = map.shrinkX(collRect.Bottom, false);
                        else y = map.shrinkX(collRect.Top, false);

                        int maxX = map.shrinkX(collRect.Left, true);
                        for (int x = map.shrinkX(collRect.Right, false); x <= maxX; x++) {
                            Rectangle wallRect = map.getRect(x, y);

                            if (map.checkCollision(collRect, wallRect)) {
                                alive = false;
                                return;
                            }
                        }
                    }

                    // Test collision with entites
                    foreach (Entity e in map.entityIterator()) {
                        if (!e.Alive)
                            continue;

                        EntityHit eHit;
                        if (horizontal) {
                            eHit = e.EBounds.collide(new Point(collRect.Right, collRect.Center.Y));
                            // If not hit in front, check back
                            if (eHit.Part == EntityPart.None)
                                eHit = e.EBounds.collide(new Point(collRect.Left, collRect.Center.Y));
                        } else {
                            int y;
                            if (msSpeed > 0) y = collRect.Bottom;
                            else y = collRect.Top;

                            eHit = e.EBounds.collide(new Point(collRect.Left, y));
                            // If not hit on left, check right
                            if (eHit.Part == EntityPart.None)
                                eHit = e.EBounds.collide(new Point(collRect.Right, y));
                        }

                        if (eHit.Part != EntityPart.None) {
                            alive = false;
                            if (eHit.Part != EntityPart.Miss) {
                                float dmgReducer = ((eHit.PercFromCenter < 0.6) ? 1 - eHit.PercFromCenter : 0.4f);
                                int realDmg = e.hitInThe(eHit.Part, dmg, dmgReducer);
                                map.addHitText(e, realDmg);
                                if (!e.Alive)
                                    xp += e.XPValue;
                            }
                            return;
                        }
                    }
                }
            }
        }
Beispiel #12
0
        public TileMap(int width, int height, MapType type, GameScreen screen, TileMap oldMap)
        {
            this.GScreen = screen;
            this.Width = width;
            this.Height = height;
            this.OldMap = oldMap;

            // Init
            numEntities = 0;
            DeadEntities = new List<Entity>();

            Map = new List<TileBlock>();
            Entities = new List<Entity>();
            GameObjects = new List<GameObject>();
            Attacks = new List<Attack>();
            HitTexts = new List<HitText>();

            switch (type) {
            case MapType.Treasure:
                setBackground(GameScreen.Backgrounds[BackgroundId.Cave1]);
                for (int w = 0; w < width; w++) {
                    for (int h = 0; h < height; h++) {
                        if (h == height - 2 && w == 0) {
                            Map.Add(TileBlock.IRON_DOOR.Clone().addEvent(TileBlockEvent.MapGoBack));
                        } else if (h == 0 || h == height - 1) {
                            Map.Add(TileBlock.STONE_WALL.Clone());
                        } else if (w > 2 && w < width - 2 && h == height - 2 && ScreenManager.Rand.Next(width / 3) == 0) {
                            Map.Add(TileBlock.CLOSED_CHEST.Clone());
                        } else {
                            Map.Add(TileBlock.NONE.Clone());
                        }
                    }
                }
                break;
            case MapType.Hall:
            default: // Hall Way
                setBackground(GameScreen.Backgrounds[BackgroundId.Cave1]);
                int specialCount = 0;
                for (int w = 0; w < width; w++)
                    for (int h = 0; h < height; h++) {
                        if (h == height - 2 && w == width - 1) {
                            Map.Add(TileBlock.DOOR.Clone());
                            addRandomEntity(w * SPRITE_SIZE, h * SPRITE_SIZE, screen);
                        } else if (h == 0 || h == height - 1) {
                            Map.Add(TileBlock.STONE_WALL.Clone());
                        } else if (w > 3 && w < width - 2 && h == height - 2 && ScreenManager.Rand.Next(25) == 0) {
                            Map.Add(TileBlock.STONE_WALL.Clone());
                        } else if (w > 3 && w < width - 2 && h == height - 2 && ScreenManager.Rand.Next(25) == 0) {
                            Map.Add(TileBlock.STONE2_WALL.Clone());
                        } else if (specialCount == 0 && w > 2 && h == height - 2 && ScreenManager.Rand.Next(150) == 0) {
                            specialCount++;
                            Map.Add(TileBlock.HPPOOL.Clone());
                        } else if (specialCount == 0 && w > 2 && h == height - 2 && ScreenManager.Rand.Next(200) == 0) {
                            specialCount++;
                            Map.Add(TileBlock.IRON_DOOR.Clone().addEvent(TileBlockEvent.NewTreasureRoom));
                        } else {
                            Map.Add(TileBlock.NONE.Clone());

                            if (h == height - 2 && w > 4 && ScreenManager.Rand.Next(12) == 0)
                                addRandomEntity(w * SPRITE_SIZE, h * SPRITE_SIZE, screen);
                        }
                    }
                break;
            }
        }
Beispiel #13
0
        protected override void runAI(TileMap map)
        {
            foreach (Attack a in myAttacks)
                xp += a.getXP();

            // Level up
            if (xp > lvlXp) {
                xp = 0;
                lvlXp = (int) (lvlXp * 1.5f);
                Stats.levelUp();
            }

            myAttacks.RemoveAll(new Predicate<Attack>(AttackXpAdded));
        }
Beispiel #14
0
 public static Attack None(Entity e, EntityPart part, TileMap map)
 {
     return(null);
 }
Beispiel #15
0
        public void update(TileMap map, TimeSpan elapsed)
        {
            if (alive)
            {
                lastElapsed = elapsed;

                int vel = getRealSpeed();
                if (horizontal)
                {
                    drawRect.X += vel;
                    bounds.moveX(vel);
                }
                else
                {
                    drawRect.Y += vel;
                    bounds.moveY(vel);
                }

                distTraveled += Math.Abs(vel);

                if (distTraveled > maxdist || drawRect.Right < 0 || drawRect.Left >= map.getPixelWidth())
                {
                    alive = false;
                }
                else
                {
                    // Test walls based on direction (left, right)
                    if (horizontal)
                    {
                        int oldX = bounds.X, newX;
                        if (vel > 0)
                        {
                            newX = map.checkBoundsXRight(bounds, Direction.Right);
                        }
                        else
                        {
                            newX = map.checkBoundsXLeft(bounds, Direction.Left);
                        }

                        if (newX != oldX || bounds.Y != drawRect.Y)
                        {
                            alive = false;
                            return;
                        }
                    }
                    else
                    {
                        int oldY = bounds.Y, newY;
                        if (vel > 0)
                        {
                            newY = map.checkBoundsYDown(bounds, Direction.Right);
                        }
                        else
                        {
                            newY = map.checkBoundsYUp(bounds, Direction.Right);
                        }

                        if (newY != oldY)
                        {
                            alive = false;
                            return;
                        }
                    }

                    // Test collision with entites
                    foreach (Entity e in map.entityIterator())
                    {
                        if (!e.Alive)
                        {
                            continue;
                        }

                        EntityHit eHit;
                        if (horizontal)
                        {
                            eHit = e.EBounds.collide(new Point(bounds.Right, bounds.Center.Y));
                            // If not hit in front, check back
                            if (eHit.Part == EntityPart.None)
                            {
                                eHit = e.EBounds.collide(new Point(bounds.Left, bounds.Center.Y));
                            }
                        }
                        else
                        {
                            int y;
                            if (msSpeed > 0)
                            {
                                y = bounds.Bottom;
                            }
                            else
                            {
                                y = bounds.Top;
                            }

                            eHit = e.EBounds.collide(new Point(bounds.Left, y));
                            // If not hit on left, check right
                            if (eHit.Part == EntityPart.None)
                            {
                                eHit = e.EBounds.collide(new Point(bounds.Right, y));
                            }
                        }

                        if (eHit.Part != EntityPart.None)
                        {
                            alive = false;
                            if (eHit.Part != EntityPart.Miss)
                            {
                                float dmgReducer = 0;
                                if (eHit.PercFromCenter >= 0.75)
                                {
                                    dmgReducer = 0.25f;
                                }
                                else if (eHit.PercFromCenter >= 0)
                                {
                                    dmgReducer = 1 - eHit.PercFromCenter;
                                }

                                int realDmg = e.hitInThe(eHit.Part, dmg, dmgReducer);
                                realDmg += e.slide(eHit.KnockBack);

                                map.addHitText(e, realDmg);
                                if (!e.Alive)
                                {
                                    xp += e.XPValue;
                                }
                            }
                            return;
                        }
                    }
                }
            }
        }
Beispiel #16
0
 public void doAttack(TileMap map, EntityPart part)
 {
     if (Alive) {
         Attack attack = base.attack(map, part, AttackFactory.FireBall);
         if (attack != null) {
             myAttacks.Add(attack);
         }
     }
 }
Beispiel #17
0
 public void setRoom(TileMap map)
 {
     if (TileMap != null) TileMap.LeavePoint = Player.Location;
     TileMap = map;
     for(int i=0; i<10; i++)
         TileMap.update(ScreenManager.TargElapsedTime);
     TileMap.addEntity(Player);
     transitionMs = TRANSITION_MS;
 }
Beispiel #18
0
        public TileMap(int width, int height, MapType type, GameScreen screen, TileMap oldMap)
        {
            this.GScreen = screen;
            this.Width   = width;
            this.Height  = height;
            this.OldMap  = oldMap;

            // Init
            numEntities  = 0;
            DeadEntities = new List <Entity>();

            Map         = new List <TileBlock>();
            Entities    = new List <Entity>();
            GameObjects = new List <GameObject>();
            Attacks     = new List <Attack>();
            HitTexts    = new List <HitText>();


            switch (type)
            {
            case MapType.Treasure:
                setBackground(GameScreen.Backgrounds[BackgroundId.Cave1]);
                for (int w = 0; w < width; w++)
                {
                    for (int h = 0; h < height; h++)
                    {
                        if (h == height - 2 && w == 0)
                        {
                            Map.Add(TileBlock.IRON_DOOR.Clone().addEvent(TileBlockEvent.MapGoBack));
                        }
                        else if (h == 0 || h == height - 1)
                        {
                            Map.Add(TileBlock.STONE_WALL.Clone());
                        }
                        else if (w > 2 && w < width - 2 && h == height - 2 && ScreenManager.Rand.Next(width / 3) == 0)
                        {
                            Map.Add(TileBlock.CLOSED_CHEST.Clone());
                        }
                        else
                        {
                            Map.Add(TileBlock.NONE.Clone());
                        }
                    }
                }
                break;

            case MapType.Hall:
            default: // Hall Way
                setBackground(GameScreen.Backgrounds[BackgroundId.Cave1]);
                int specialCount = 0;
                for (int w = 0; w < width; w++)
                {
                    for (int h = 0; h < height; h++)
                    {
                        if (h == height - 2 && w == width - 1)
                        {
                            Map.Add(TileBlock.DOOR.Clone());
                            addRandomEntity(w * SPRITE_SIZE, h * SPRITE_SIZE, screen);
                        }
                        else if (h == 0 || h == height - 1)
                        {
                            Map.Add(TileBlock.STONE_WALL.Clone());
                        }
                        else if (w > 3 && w < width - 2 && h == height - 2 && ScreenManager.Rand.Next(25) == 0)
                        {
                            Map.Add(TileBlock.STONE_WALL.Clone());
                        }
                        else if (w > 3 && w < width - 2 && h == height - 2 && ScreenManager.Rand.Next(25) == 0)
                        {
                            Map.Add(TileBlock.STONE2_WALL.Clone());
                        }
                        else if (specialCount == 0 && w > 2 && h == height - 2 && ScreenManager.Rand.Next(150) == 0)
                        {
                            specialCount++;
                            Map.Add(TileBlock.HPPOOL.Clone());
                        }
                        else if (specialCount == 0 && w > 2 && h == height - 2 && ScreenManager.Rand.Next(200) == 0)
                        {
                            specialCount++;
                            Map.Add(TileBlock.IRON_DOOR.Clone().addEvent(TileBlockEvent.NewTreasureRoom));
                        }
                        else
                        {
                            Map.Add(TileBlock.NONE.Clone());

                            if (h == height - 2 && w > 4 && ScreenManager.Rand.Next(12) == 0)
                            {
                                addRandomEntity(w * SPRITE_SIZE, h * SPRITE_SIZE, screen);
                            }
                        }
                    }
                }
                break;
            }
        }
Beispiel #19
0
        public virtual void update(TileMap map, TimeSpan elapsed)
        {
            if (SlatedToRemove) return;

            isOnFloor = map.isRectOnFloor(bounds.Rect);

            if (!isOnFloor)
                bounds.moveY(2);
        }
Beispiel #20
0
        public void update(TileMap map, TimeSpan elapsed)
        {
            if (alive)
            {
                lastElapsed = elapsed;

                if (horizontal)
                {
                    drawRect.X += getRealSpeed();
                    collRect.X += getRealSpeed();
                }
                else
                {
                    drawRect.Y += getRealSpeed();
                    collRect.Y += getRealSpeed();
                }

                distTraveled += Math.Abs(getRealSpeed());

                if (distTraveled > maxdist || drawRect.Right < 0 || drawRect.Left >= map.getPixelWidth())
                {
                    alive = false;
                }
                else
                {
                    // Test walls based on direction (left, right)
                    if (horizontal)
                    {
                        int x;
                        if (msSpeed > 0)
                        {
                            x = map.shrinkX(collRect.Right, false);
                        }
                        else
                        {
                            x = map.shrinkX(collRect.Left, false);
                        }

                        int maxY = map.shrinkY(collRect.Bottom, true);
                        for (int y = map.shrinkY(collRect.Top, false); y <= maxY; y++)
                        {
                            Rectangle wallRect = map.getRect(x, y);

                            if (map.checkCollision(collRect, wallRect))
                            {
                                alive = false;
                                return;
                            }
                        }
                    }
                    else
                    {
                        int y;
                        if (msSpeed > 0)
                        {
                            y = map.shrinkX(collRect.Bottom, false);
                        }
                        else
                        {
                            y = map.shrinkX(collRect.Top, false);
                        }

                        int maxX = map.shrinkX(collRect.Left, true);
                        for (int x = map.shrinkX(collRect.Right, false); x <= maxX; x++)
                        {
                            Rectangle wallRect = map.getRect(x, y);

                            if (map.checkCollision(collRect, wallRect))
                            {
                                alive = false;
                                return;
                            }
                        }
                    }

                    // Test collision with entites
                    foreach (Entity e in map.entityIterator())
                    {
                        if (!e.Alive)
                        {
                            continue;
                        }

                        EntityHit eHit;
                        if (horizontal)
                        {
                            eHit = e.EBounds.collide(new Point(collRect.Right, collRect.Center.Y));
                            // If not hit in front, check back
                            if (eHit.Part == EntityPart.None)
                            {
                                eHit = e.EBounds.collide(new Point(collRect.Left, collRect.Center.Y));
                            }
                        }
                        else
                        {
                            int y;
                            if (msSpeed > 0)
                            {
                                y = collRect.Bottom;
                            }
                            else
                            {
                                y = collRect.Top;
                            }

                            eHit = e.EBounds.collide(new Point(collRect.Left, y));
                            // If not hit on left, check right
                            if (eHit.Part == EntityPart.None)
                            {
                                eHit = e.EBounds.collide(new Point(collRect.Right, y));
                            }
                        }

                        if (eHit.Part != EntityPart.None)
                        {
                            alive = false;
                            if (eHit.Part != EntityPart.Miss)
                            {
                                float dmgReducer = ((eHit.PercFromCenter < 0.6) ? 1 - eHit.PercFromCenter : 0.4f);
                                int   realDmg    = e.hitInThe(eHit.Part, dmg, dmgReducer);
                                map.addHitText(e, realDmg);
                                if (!e.Alive)
                                {
                                    xp += e.XPValue;
                                }
                            }
                            return;
                        }
                    }
                }
            }
        }