public IEnumerator Subtract_9Minus4_Equals5() { // Arrange GameObject gameObject = new GameObject(); CalculatorDemo calculatorDemo = gameObject.AddComponent <CalculatorDemo>(); // Wait for new GameObject's Start() to complete yield return(null); // Act float result = calculatorDemo.Calculator.Subtract(9, 4); // Asset Assert.That(result, Is.EqualTo(5)); }
public IEnumerator Add_10Plus5_Equals15() { // Arrange GameObject gameObject = new GameObject(); CalculatorDemo calculatorDemo = gameObject.AddComponent <CalculatorDemo>(); // Wait for new GameObject's Start() to complete yield return(null); // Act float result = calculatorDemo.Calculator.Add(10, 5); // Asset Assert.That(result, Is.EqualTo(15)); }