Interaction logic for VsDesignerControl.xaml
Inheritance: System.Windows.Controls.UserControl
Beispiel #1
0
        /// <summary>
        /// Called after the WindowPane has been sited with an IServiceProvider from the environment
        /// 
        protected override void Initialize()
        {
            base.Initialize();

            // Create and initialize the editor
            #region Register with IOleComponentManager
            IOleComponentManager componentManager = (IOleComponentManager)GetService(typeof(SOleComponentManager));
            if (this._componentId == 0 && componentManager != null)
            {
                OLECRINFO[] crinfo = new OLECRINFO[1];
                crinfo[0].cbSize = (uint)Marshal.SizeOf(typeof(OLECRINFO));
                crinfo[0].grfcrf = (uint)_OLECRF.olecrfNeedIdleTime | (uint)_OLECRF.olecrfNeedPeriodicIdleTime;
                crinfo[0].grfcadvf = (uint)_OLECADVF.olecadvfModal | (uint)_OLECADVF.olecadvfRedrawOff | (uint)_OLECADVF.olecadvfWarningsOff;
                crinfo[0].uIdleTimeInterval = 100;
                int hr = componentManager.FRegisterComponent(this, crinfo, out this._componentId);
                ErrorHandler.Succeeded(hr);
            }
            #endregion

            System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(EditorPane));

            #region Hook Undo Manager
            // Attach an IOleUndoManager to our WindowFrame. Merely calling QueryService
            // for the IOleUndoManager on the site of our IVsWindowPane causes an IOleUndoManager
            // to be created and attached to the IVsWindowFrame. The WindowFrame automaticall
            // manages to route the undo related commands to the IOleUndoManager object.
            // Thus, our only responsibilty after this point is to add IOleUndoUnits to the
            // IOleUndoManager (aka undo stack).
            _undoManager = (IOleUndoManager)GetService(typeof(SOleUndoManager));

            // In order to use the IVsLinkedUndoTransactionManager, it is required that you
            // advise for IVsLinkedUndoClient notifications. This gives you a callback at
            // a point when there are intervening undos that are blocking a linked undo.
            // You are expected to activate your document window that has the intervening undos.
            if (_undoManager != null)
            {
                IVsLinkCapableUndoManager linkCapableUndoMgr = (IVsLinkCapableUndoManager)_undoManager;
                if (linkCapableUndoMgr != null)
                {
                    linkCapableUndoMgr.AdviseLinkedUndoClient(this);
                }
            }
            #endregion

            // hook up our
            XmlEditorService es = GetService(typeof(XmlEditorService)) as XmlEditorService;
            _store = es.CreateXmlStore();
            _store.UndoManager = _undoManager;

            _model = _store.OpenXmlModel(new Uri(_fileName));

            // This is the user control hosted by the tool window; Note that, even if this class implements IDisposable,
            // we are not calling Dispose on this object. This is because ToolWindowPane calls Dispose on
            // the object returned by the Content property.
            _vsDesignerControl = new VsDesignerControl(_service, new ViewModel(_store, _model, this, _textBuffer));
            base.Content = _vsDesignerControl;

            RegisterIndependentView(true);

            IMenuCommandService mcs = GetService(typeof(IMenuCommandService)) as IMenuCommandService;
            if (null != mcs)
            {
                // Now create one object derived from MenuCommnad for each command defined in
                // the CTC file and add it to the command service.

                // For each command we have to define its id that is a unique Guid/integer pair, then
                // create the OleMenuCommand object for this command. The EventHandler object is the
                // function that will be called when the user will select the command. Then we add the
                // OleMenuCommand to the menu service.  The addCommand helper function does all this for us.
                AddCommand(mcs, VSConstants.GUID_VSStandardCommandSet97, (int)VSConstants.VSStd97CmdID.NewWindow,
                                new EventHandler(OnNewWindow), new EventHandler(OnQueryNewWindow));
                AddCommand(mcs, VSConstants.GUID_VSStandardCommandSet97, (int)VSConstants.VSStd97CmdID.ViewCode,
                                new EventHandler(OnViewCode), new EventHandler(OnQueryViewCode));
            }
        }
Beispiel #2
0
        /// <summary>
        /// Called after the WindowPane has been sited with an IServiceProvider from the environment
        ///
        protected override void Initialize()
        {
            base.Initialize();

            // Create and initialize the editor
            #region Register with IOleComponentManager
            IOleComponentManager componentManager = (IOleComponentManager)GetService(typeof(SOleComponentManager));
            if (this._componentId == 0 && componentManager != null)
            {
                OLECRINFO[] crinfo = new OLECRINFO[1];
                crinfo[0].cbSize            = (uint)Marshal.SizeOf(typeof(OLECRINFO));
                crinfo[0].grfcrf            = (uint)_OLECRF.olecrfNeedIdleTime | (uint)_OLECRF.olecrfNeedPeriodicIdleTime;
                crinfo[0].grfcadvf          = (uint)_OLECADVF.olecadvfModal | (uint)_OLECADVF.olecadvfRedrawOff | (uint)_OLECADVF.olecadvfWarningsOff;
                crinfo[0].uIdleTimeInterval = 100;
                int hr = componentManager.FRegisterComponent(this, crinfo, out this._componentId);
                ErrorHandler.Succeeded(hr);
            }
            #endregion

            System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(EditorPane));

            #region Hook Undo Manager
            // Attach an IOleUndoManager to our WindowFrame. Merely calling QueryService
            // for the IOleUndoManager on the site of our IVsWindowPane causes an IOleUndoManager
            // to be created and attached to the IVsWindowFrame. The WindowFrame automaticall
            // manages to route the undo related commands to the IOleUndoManager object.
            // Thus, our only responsibilty after this point is to add IOleUndoUnits to the
            // IOleUndoManager (aka undo stack).
            _undoManager = (IOleUndoManager)GetService(typeof(SOleUndoManager));

            // In order to use the IVsLinkedUndoTransactionManager, it is required that you
            // advise for IVsLinkedUndoClient notifications. This gives you a callback at
            // a point when there are intervening undos that are blocking a linked undo.
            // You are expected to activate your document window that has the intervening undos.
            if (_undoManager != null)
            {
                IVsLinkCapableUndoManager linkCapableUndoMgr = (IVsLinkCapableUndoManager)_undoManager;
                if (linkCapableUndoMgr != null)
                {
                    linkCapableUndoMgr.AdviseLinkedUndoClient(this);
                }
            }
            #endregion

            // hook up our
            XmlEditorService es = GetService(typeof(XmlEditorService)) as XmlEditorService;
            _store             = es.CreateXmlStore();
            _store.UndoManager = _undoManager;

            _model = _store.OpenXmlModel(new Uri(_fileName));

            // This is the user control hosted by the tool window; Note that, even if this class implements IDisposable,
            // we are not calling Dispose on this object. This is because ToolWindowPane calls Dispose on
            // the object returned by the Content property.
            _vsDesignerControl = new VsDesignerControl(_service, new ViewModel(_thisPackage, _store, _model, this, _textBuffer));
            base.Content       = _vsDesignerControl;

            RegisterIndependentView(true);

            IMenuCommandService mcs = GetService(typeof(IMenuCommandService)) as IMenuCommandService;
            if (null != mcs)
            {
                // Now create one object derived from MenuCommnad for each command defined in
                // the CTC file and add it to the command service.

                // For each command we have to define its id that is a unique Guid/integer pair, then
                // create the OleMenuCommand object for this command. The EventHandler object is the
                // function that will be called when the user will select the command. Then we add the
                // OleMenuCommand to the menu service.  The addCommand helper function does all this for us.
                AddCommand(mcs, VSConstants.GUID_VSStandardCommandSet97, (int)VSConstants.VSStd97CmdID.NewWindow,
                           new EventHandler(OnNewWindow), new EventHandler(OnQueryNewWindow));
                AddCommand(mcs, VSConstants.GUID_VSStandardCommandSet97, (int)VSConstants.VSStd97CmdID.ViewCode,
                           new EventHandler(OnViewCode), new EventHandler(OnQueryViewCode));
            }
        }