Beispiel #1
0
        public static void Dijkstra <T>(RGGraph <T> graph, RGVertex <T> source)
        {
            List <RGVertex <T> > unfinishedVertices = new List <RGVertex <T> >();

            foreach (RGVertex <T> vertex in graph.Vertices)
            {
                vertex.Distance = int.MaxValue;
                vertex.Parent   = null;
                unfinishedVertices.Add(vertex);
            }
            source.Distance = 0;
            while (unfinishedVertices.Count > 0)
            {
                RGVertex <T> vertex = GetClosestVertex(unfinishedVertices);
                unfinishedVertices.Remove(vertex);
                foreach (RGVertex <T> adjVertex in graph.GetAdjacentVertices(vertex))
                {
                    if (adjVertex.Distance > vertex.Distance + graph.GetEdgeWeight(vertex, adjVertex))
                    {
                        adjVertex.Distance = vertex.Distance + graph.GetEdgeWeight(vertex, adjVertex);
                        adjVertex.Parent   = vertex;
                    }
                }
            }
        }
Beispiel #2
0
        public static void BreadthFirstSearch <T>(RGGraph <T> graph, RGVertex <T> sourceVertex)
        {
            foreach (RGVertex <T> vertex in graph.Vertices)
            {
                vertex.Parent   = null;
                vertex.Distance = 0;
                vertex.Visited  = false;
            }

            Queue <RGVertex <T> > queue = new Queue <RGVertex <T> >();

            queue.Enqueue(sourceVertex);

            while (queue.Count > 0)
            {
                RGVertex <T> vertex = queue.Dequeue();
                foreach (RGVertex <T> neighbour in graph.GetAdjacentVertices(vertex))
                {
                    if (!neighbour.Visited)
                    {
                        neighbour.Parent   = vertex;
                        neighbour.Distance = vertex.Distance + graph.GetEdgeWeight(vertex, neighbour);
                        neighbour.Visited  = true;

                        queue.Enqueue(neighbour);
                    }
                }

                vertex.Visited = true;
            }
        }
Beispiel #3
0
        public static List <RGVertex <T> > DepthFirstSearchWithGoal <T>(RGGraph <T> graph, RGVertex <T> sourceVertex, RGVertex <T> goalVertex, bool reverseNeighbours = false)
        {
            if (sourceVertex.Equals(goalVertex))
            {
                return(new List <RGVertex <T> > {
                    sourceVertex
                });
            }

            foreach (RGVertex <T> vertex in graph.Vertices)
            {
                vertex.Parent   = null;
                vertex.Distance = 0;
                vertex.Visited  = false;
            }

            Stack <RGVertex <T> > stack = new Stack <RGVertex <T> >();

            stack.Push(sourceVertex);


            while (stack.Count > 0)
            {
                RGVertex <T> vertex = stack.Pop();

                List <RGVertex <T> > neighbours = graph.GetAdjacentVertices(vertex);
                if (reverseNeighbours)
                {
                    neighbours.Reverse();
                }
                foreach (RGVertex <T> neighbour in neighbours)
                {
                    if (!neighbour.Visited)
                    {
                        neighbour.Parent   = vertex;
                        neighbour.Distance = vertex.Distance + graph.GetEdgeWeight(vertex, neighbour);
                        neighbour.Visited  = true;

                        if (neighbour.Equals(goalVertex))
                        {
                            return(GetPathToSource <T>(neighbour));
                        }

                        stack.Push(neighbour);
                    }
                }
                vertex.Visited = true;
            }

            // no path found
            return(null);
        }
Beispiel #4
0
        public static List <RGVertex <T> > DijkstraWithGoal <T>(RGGraph <T> graph, RGVertex <T> source, RGVertex <T> goal)
        {
            if (source.Equals(goal))
            {
                return(new List <RGVertex <T> > {
                    source
                });
            }

            List <RGVertex <T> > unfinishedVertices = new List <RGVertex <T> >();

            foreach (RGVertex <T> vertex in graph.Vertices)
            {
                vertex.Distance = int.MaxValue;
                vertex.Parent   = null;
                unfinishedVertices.Add(vertex);
            }
            source.Distance = 0;
            while (unfinishedVertices.Count > 0)
            {
                RGVertex <T> vertex = GetClosestVertex(unfinishedVertices);
                unfinishedVertices.Remove(vertex);
                if (vertex.Equals(goal))
                {
                    return(GetPathToSource(vertex));
                }
                foreach (RGVertex <T> adjVertex in graph.GetAdjacentVertices(vertex))
                {
                    if (adjVertex.Distance > vertex.Distance + graph.GetEdgeWeight(vertex, adjVertex))
                    {
                        adjVertex.Distance = vertex.Distance + graph.GetEdgeWeight(vertex, adjVertex);
                        adjVertex.Parent   = vertex;
                    }
                }
            }
            return(null);
        }
Beispiel #5
0
        public static List <RGVertex <T> > BreadthFirstSearchWithGoal <T>(RGGraph <T> graph, RGVertex <T> sourceVertex, RGVertex <T> goalVertex)
        {
            if (sourceVertex.Equals(goalVertex))
            {
                return(new List <RGVertex <T> > {
                    sourceVertex
                });
            }
            foreach (RGVertex <T> vertex in graph.Vertices)
            {
                vertex.Parent   = null;
                vertex.Distance = 0;
                vertex.Visited  = false;
            }

            Queue <RGVertex <T> > queue = new Queue <RGVertex <T> >();

            queue.Enqueue(sourceVertex);

            while (queue.Count > 0)
            {
                RGVertex <T> vertex = queue.Dequeue();

                foreach (RGVertex <T> neighbour in graph.GetAdjacentVertices(vertex))
                {
                    if (!neighbour.Visited)
                    {
                        neighbour.Parent   = vertex;
                        neighbour.Distance = vertex.Distance + graph.GetEdgeWeight(vertex, neighbour);
                        neighbour.Visited  = true;

                        if (neighbour.Equals(goalVertex))
                        {
                            return(GetPathToSource <T>(neighbour));
                        }

                        queue.Enqueue(neighbour);
                    }
                }
                vertex.Visited = true;
            }

            // no path to goal vertex
            return(null);
        }
Beispiel #6
0
        // DFS BEGINS

        public static void DepthFirstSearch <T>(RGGraph <T> graph, RGVertex <T> sourceVertex, bool reverseNeighbours = false)
        {
            foreach (RGVertex <T> vertex in graph.Vertices)
            {
                vertex.Parent   = null;
                vertex.Distance = 0;
                vertex.Visited  = false;
            }


            Stack <RGVertex <T> > stack = new Stack <RGVertex <T> >();

            stack.Push(sourceVertex);

            while (stack.Count > 0)
            {
                RGVertex <T> vertex = stack.Pop();

                List <RGVertex <T> > neighbours = graph.GetAdjacentVertices(vertex);
                if (reverseNeighbours)
                {
                    neighbours.Reverse();
                }
                foreach (RGVertex <T> neighbour in neighbours)
                {
                    if (!neighbour.Visited)
                    {
                        neighbour.Parent   = vertex;
                        neighbour.Distance = vertex.Distance + graph.GetEdgeWeight(vertex, neighbour);
                        neighbour.Visited  = true;

                        stack.Push(neighbour);
                    }
                }
                vertex.Visited = true;
            }
        }