Beispiel #1
0
        /// <summary>This method is used to rotate the terrain combination of an isometric tile.</summary>
        /// <param name="combination">The original terrain combination to be rotated.</param>
        /// <param name="origDir">
        /// The original direction vector of the isometric tile.
        /// Can be one of the followings: MapDirection.NorthEast, MapDirection.SouthEast, MapDirection.SouthWest,
        /// MapDirection.NorthWest.
        /// </param>
        /// <param name="newDir">
        /// The new direction vector of the isometric tile.
        /// Can be one of the followings: MapDirection.NorthEast, MapDirection.SouthEast, MapDirection.SouthWest,
        /// MapDirection.NorthWest.
        /// </param>
        /// <returns>The rotated terrain combination of the tile.</returns>
        public static TerrainCombination RotateTerrainCombination(TerrainCombination combination, MapDirection origDir, MapDirection newDir)
        {
            /// No rotation has to be performed in case of simple terrain combination.
            if (combination == TerrainCombination.Simple)
            {
                return(combination);
            }

            if (newDir != MapDirection.NorthEast)
            {
                int modifiedOrigDir = ((int)MapDirection.NorthEast - (int)newDir + (int)origDir) % 8;
                return(MapHelper.RotateTerrainCombination(combination,
                                                          (MapDirection)(modifiedOrigDir >= 0 ? modifiedOrigDir : modifiedOrigDir + 8),
                                                          MapDirection.NorthEast));
            }

            if (origDir == MapDirection.NorthEast)
            {
                /// No rotation has to be performed as the direction vector already points to MapDirection.NorthEast.
                return(combination);
            }
            else if (origDir == MapDirection.SouthEast)
            {
                /// Rotate by +90 degrees.
                if (combination == TerrainCombination.AAAB)
                {
                    return(TerrainCombination.AABA);
                }
                if (combination == TerrainCombination.AABA)
                {
                    return(TerrainCombination.ABAA);
                }
                if (combination == TerrainCombination.AABB)
                {
                    return(TerrainCombination.ABBA);
                }
                if (combination == TerrainCombination.ABAA)
                {
                    return(TerrainCombination.BAAA);
                }
                if (combination == TerrainCombination.ABAB)
                {
                    return(TerrainCombination.BABA);
                }
                if (combination == TerrainCombination.ABBA)
                {
                    return(TerrainCombination.BBAA);
                }
                if (combination == TerrainCombination.ABBB)
                {
                    return(TerrainCombination.BBBA);
                }
                if (combination == TerrainCombination.BAAA)
                {
                    return(TerrainCombination.AAAB);
                }
                if (combination == TerrainCombination.BAAB)
                {
                    return(TerrainCombination.AABB);
                }
                if (combination == TerrainCombination.BABA)
                {
                    return(TerrainCombination.ABAB);
                }
                if (combination == TerrainCombination.BABB)
                {
                    return(TerrainCombination.ABBB);
                }
                if (combination == TerrainCombination.BBAA)
                {
                    return(TerrainCombination.BAAB);
                }
                if (combination == TerrainCombination.BBAB)
                {
                    return(TerrainCombination.BABB);
                }
                if (combination == TerrainCombination.BBBA)
                {
                    return(TerrainCombination.BBAB);
                }
                throw new ArgumentException("Invalid terrain combination!", "combination");
            }
            else if (origDir == MapDirection.SouthWest)
            {
                /// Rotate by +180 degrees.
                if (combination == TerrainCombination.AAAB)
                {
                    return(TerrainCombination.ABAA);
                }
                if (combination == TerrainCombination.AABA)
                {
                    return(TerrainCombination.BAAA);
                }
                if (combination == TerrainCombination.AABB)
                {
                    return(TerrainCombination.BBAA);
                }
                if (combination == TerrainCombination.ABAA)
                {
                    return(TerrainCombination.AAAB);
                }
                if (combination == TerrainCombination.ABAB)
                {
                    return(TerrainCombination.ABAB);
                }
                if (combination == TerrainCombination.ABBA)
                {
                    return(TerrainCombination.BAAB);
                }
                if (combination == TerrainCombination.ABBB)
                {
                    return(TerrainCombination.BBAB);
                }
                if (combination == TerrainCombination.BAAA)
                {
                    return(TerrainCombination.AABA);
                }
                if (combination == TerrainCombination.BAAB)
                {
                    return(TerrainCombination.ABBA);
                }
                if (combination == TerrainCombination.BABA)
                {
                    return(TerrainCombination.BABA);
                }
                if (combination == TerrainCombination.BABB)
                {
                    return(TerrainCombination.BBBA);
                }
                if (combination == TerrainCombination.BBAA)
                {
                    return(TerrainCombination.AABB);
                }
                if (combination == TerrainCombination.BBAB)
                {
                    return(TerrainCombination.ABBB);
                }
                if (combination == TerrainCombination.BBBA)
                {
                    return(TerrainCombination.BABB);
                }
                throw new ArgumentException("Invalid terrain combination!", "combination");
            }
            else if (origDir == MapDirection.NorthWest)
            {
                /// Rotate by +270 degrees.
                if (combination == TerrainCombination.AAAB)
                {
                    return(TerrainCombination.BAAA);
                }
                if (combination == TerrainCombination.AABA)
                {
                    return(TerrainCombination.AAAB);
                }
                if (combination == TerrainCombination.AABB)
                {
                    return(TerrainCombination.BAAB);
                }
                if (combination == TerrainCombination.ABAA)
                {
                    return(TerrainCombination.AABA);
                }
                if (combination == TerrainCombination.ABAB)
                {
                    return(TerrainCombination.BABA);
                }
                if (combination == TerrainCombination.ABBA)
                {
                    return(TerrainCombination.AABB);
                }
                if (combination == TerrainCombination.ABBB)
                {
                    return(TerrainCombination.BABB);
                }
                if (combination == TerrainCombination.BAAA)
                {
                    return(TerrainCombination.ABAA);
                }
                if (combination == TerrainCombination.BAAB)
                {
                    return(TerrainCombination.BBAA);
                }
                if (combination == TerrainCombination.BABA)
                {
                    return(TerrainCombination.ABAB);
                }
                if (combination == TerrainCombination.BABB)
                {
                    return(TerrainCombination.BBAB);
                }
                if (combination == TerrainCombination.BBAA)
                {
                    return(TerrainCombination.ABBA);
                }
                if (combination == TerrainCombination.BBAB)
                {
                    return(TerrainCombination.BBBA);
                }
                if (combination == TerrainCombination.BBBA)
                {
                    return(TerrainCombination.ABBB);
                }
                throw new ArgumentException("Invalid terrain combination!", "combination");
            }
            else
            {
                throw new ArgumentException("Invalid direction vector!", "direction");
            }
        }