public override void ResetNearbyTileEffects()
        {
            QwertyPlayer modPlayer = Main.LocalPlayer.GetModPlayer <QwertyPlayer>();

            AbstractiveBlock = 0;
        }
Beispiel #2
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        public override void ResetNearbyTileEffects()
        {
            QwertyPlayer modPlayer = Main.LocalPlayer.GetModPlayer <QwertyPlayer>();

            fortressBrick = 0;
        }