GetTags() public method

Returns a snapshot of the tags belonging to the block.
public GetTags ( ) : IList
return IList
        /// <summary>
        /// Initializes a new instance of the <see cref="BlockState"/> class.
        /// </summary>
        /// <param name="nodeManager">The context.</param>
        /// <param name="nodeId">The node id.</param>
        /// <param name="block">The block.</param>
        public BlockState(
            DataAccessServerNodeManager nodeManager,
            NodeId nodeId,
            UnderlyingSystemBlock block) : base(null)
        {
            m_blockId     = block.Id;
            m_nodeManager = nodeManager;

            this.SymbolicName  = block.Name;
            this.NodeId        = nodeId;
            this.BrowseName    = new QualifiedName(block.Name, nodeId.NamespaceIndex);
            this.DisplayName   = new LocalizedText(block.Name);
            this.Description   = null;
            this.WriteMask     = 0;
            this.UserWriteMask = 0;
            this.EventNotifier = EventNotifiers.None;

            UnderlyingSystem system = nodeManager.SystemContext.SystemHandle as UnderlyingSystem;

            if (system != null)
            {
                IList <UnderlyingSystemTag> tags = block.GetTags();

                for (int ii = 0; ii < tags.Count; ii++)
                {
                    BaseVariableState variable = CreateVariable(nodeManager.SystemContext, tags[ii]);
                    AddChild(variable);
                    variable.OnSimpleWriteValue = OnWriteTagValue;
                }
            }
        }
Beispiel #2
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        /// <summary>
        /// Initializes a new instance of the <see cref="BlockState"/> class.
        /// </summary>
        /// <param name="nodeManager">The context.</param>
        /// <param name="nodeId">The node id.</param>
        /// <param name="block">The block.</param>
        public BlockState(
            DataAccessServerNodeManager nodeManager, 
            NodeId nodeId, 
            UnderlyingSystemBlock block) : base(null)
        {
            m_blockId = block.Id;
            m_nodeManager = nodeManager;

            this.SymbolicName = block.Name;
            this.NodeId = nodeId;
            this.BrowseName = new QualifiedName(block.Name, nodeId.NamespaceIndex);
            this.DisplayName = new LocalizedText(block.Name);
            this.Description = null;
            this.WriteMask = 0;
            this.UserWriteMask = 0;
            this.EventNotifier = EventNotifiers.None;

            UnderlyingSystem system = nodeManager.SystemContext.SystemHandle as UnderlyingSystem;

            if (system != null)
            {
                IList<UnderlyingSystemTag> tags = block.GetTags();

                for (int ii = 0; ii < tags.Count; ii++)
                {
                    BaseVariableState variable = CreateVariable(nodeManager.SystemContext, tags[ii]);
                    AddChild(variable);
                    variable.OnSimpleWriteValue = OnWriteTagValue;
                }
            }
        }