/// <summary> /// Remove QuickActionItem from /// list of items available for user to activate. /// </summary> /// <param name="item">item to remove</param> /// <returns>success</returns> public static bool RemoveItem(QuickActionItem item) { if (item == null || string.IsNullOrEmpty(item.Type)) { return(false); } #if UNITY_IOS && !UNITY_EDITOR return(removeItem(item.Type)); #endif return(false); }
/// <summary> /// Set new item available for user. /// </summary> /// <param name="item"></param> public static void SetItem(QuickActionItem item) { #if UNITY_IOS && !UNITY_EDITOR setItem(item.Type, item.Title, item.Subtitle, item.CustomIconName, item.DefaultIcon.IconToString()); #endif }