public async void OnOk() { // Add package name to excluded file Debug.Log("Hiding: " + this.appEntryToHide.appName + " (package id: " + this.appEntryToHide.packageId + ")"); AppProcessor.AddAppToExcludedFile(this.appEntryToHide.packageId); // Reload the scene - this will force all the tabs to update await SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().name); }
public void OnSelectedPressedBorY(Transform t) { var appEntry = t.gameObject.GetComponent("AppEntry") as AppEntry; if (null != appEntry) { // Add package name to excluded file Debug.Log("Hiding: " + appEntry.appName + " (package id: " + appEntry.packageId + ")"); AppProcessor.AddAppToExcludedFile(appEntry.packageId); // Remove ourselves from the gridview Destroy(t.gameObject); } }