Beispiel #1
0
        /// <summary>
        /// Goes to the next message and returns its ID and type. Base if there is no next message, but otherwise Message or Choice.
        /// </summary>
        /// <param name="choice">The choice, if the current message is a choice. By default -1, meaning the current node is a message node.</param>
        /// <returns></returns>
        public QD_MessageInfo NextMessage(int choice = -1)
        {
            if (currentMessageInfo.NextID < 0 && choice == -1)
            {
                currentMessageInfo = new QD_MessageInfo(-1, -1, QD_NodeType.Base);
                return(currentMessageInfo);
            }

            QD_NodeType type   = GetMessageType(currentMessageInfo.NextID);
            int         id     = -1;
            int         nextID = -1;

            if (currentMessageInfo.Type == QD_NodeType.Message)
            {
                id = currentMessageInfo.NextID;

                if (type == QD_NodeType.Message && id >= 0)
                {
                    QD_Message m = dialogue.GetMessage(id);
                    nextID = m.NextMessage;
                }
            }
            else if (currentMessageInfo.Type == QD_NodeType.Choice && choice >= 0)
            {
                QD_Choice c = dialogue.GetChoice(currentMessageInfo.ID);
                currentMessageInfo.NextID = c.NextMessages[choice];
                id   = currentMessageInfo.NextID;
                type = QD_NodeType.Message;
                QD_Message m = dialogue.GetMessage(id);
                nextID = m.NextMessage;
            }

            currentMessageInfo = new QD_MessageInfo(id, nextID, type);
            return(currentMessageInfo);
        }
Beispiel #2
0
        /// <summary>
        /// Returns the id of the next message.
        /// </summary>
        /// <param name="id">The ID of the current message.</param>
        /// <param name="choice">The choice, if the current message is a choice. By default -1, meaning the current node is a message node.</param>
        /// <returns></returns>
        public int GetNextID(int id, int choice = -1)
        {
            int         nextID = -1;
            QD_NodeType type   = GetMessageType(id);

            if (type == QD_NodeType.Message)
            {
                QD_Message m = dialogue.GetMessage(id);
                if (m.NextMessage >= 0)
                {
                    nextID = m.NextMessage;
                }
            }
            else if (type == QD_NodeType.Conversation)
            {
                QD_Choice c = dialogue.GetChoice(id);
                if (c.NextMessages[choice] >= 0)
                {
                    nextID = c.NextMessages[choice];
                }
            }
            return(nextID);
        }
Beispiel #3
0
 /// <summary>
 /// Sets a choice with the given id.
 /// </summary>
 /// <param name="id"></param>
 /// <param name="choice"></param>
 /// <returns></returns>
 public void SetChoice(int id, QD_Choice choice)
 {
     Choices[GetChoiceIndex(id)] = choice;
 }