Beispiel #1
0
        private static void AutoHangarWorker()
        {
            //Significant performance increase
            Stopwatch stopWatch = new Stopwatch();

            stopWatch.Start();

            List <MyCubeGrid> ExportedGrids          = new List <MyCubeGrid>();
            List <long>       ExportPlayerIdentities = new List <long>();

            Log.Warn("AutoHangar: Getting Players!");

            foreach (MyIdentity player in MySession.Static.Players.GetAllIdentities())
            {
                if (player == null)
                {
                    continue;
                }

                DateTime LastLogin;
                LastLogin = player.LastLoginTime;

                ulong SteamID = MySession.Static.Players.TryGetSteamId(player.IdentityId);

                if (SteamID == 0)
                {
                    continue;
                }

                if (LastLogin.AddDays(Config.AutoHangarDayAmount) < DateTime.Now)
                {
                    //AutoHangarBlacklist
                    if (!Config.AutoHangarPlayerBlacklist.Any(x => x.SteamID == SteamID))
                    {
                        ExportPlayerIdentities.Add(player.IdentityId);
                    }
                }
            }

            Log.Warn("AutoHangar: Total players to check:" + ExportPlayerIdentities.Count());
            int GridCounter = 0;

            //This gets all the grids
            foreach (long player in ExportPlayerIdentities)
            {
                ulong id = MySession.Static.Players.TryGetSteamId(player);



                //string path = GridMethods.CreatePathForPlayer(Config.FolderDirectory, id);
                ConcurrentBag <List <MyCubeGrid> > gridGroups = GridUtilities.FindGridList(player, false);
                //Log.Warn(player + ":" + gridGroups.Count);

                if (gridGroups.Count == 0)
                {
                    continue;
                }


                long LargestGridID = 0;

                if (Config.KeepPlayersLargestGrid)
                {
                    //First need to find their largets grid
                    int BlocksCount = 0;

                    foreach (List <MyCubeGrid> grids in gridGroups)
                    {
                        int        GridBlockCounts        = 0;
                        int        LargestSingleGridCount = 0;
                        MyCubeGrid LargetsGrid            = grids[0];
                        foreach (MyCubeGrid grid in grids)
                        {
                            if (grid.BlocksCount > LargestSingleGridCount)
                            {
                                LargestSingleGridCount = grid.BlocksCount;
                                LargetsGrid            = grid;
                            }
                        }

                        GridBlockCounts = LargetsGrid.BlocksCount;

                        if (GridBlockCounts > BlocksCount)
                        {
                            BlocksCount   = GridBlockCounts;
                            LargestGridID = LargetsGrid.EntityId;
                        }
                    }
                }


                if (gridGroups.Count == 0)
                {
                    continue;
                }

                PlayerHangar PlayersHangar = new PlayerHangar(id, null);
                foreach (List <MyCubeGrid> grids in gridGroups)
                {
                    if (grids.Count == 0)
                    {
                        continue;
                    }


                    if (grids[0].IsRespawnGrid && Config.DeleteRespawnPods)
                    {
                        grids[0].Close();
                        continue;
                    }


                    GridResult Result = new GridResult();
                    Result.Grids = grids;

                    var BiggestGrid = grids[0];
                    foreach (MyCubeGrid grid in grids)
                    {
                        if (grid.BlocksCount > BiggestGrid.BlocksCount)
                        {
                            BiggestGrid = grid;
                        }
                    }

                    Result.BiggestGrid = BiggestGrid;

                    if (Config.KeepPlayersLargestGrid)
                    {
                        if (BiggestGrid.EntityId == LargestGridID)
                        {
                            //Skip players largest grid
                            continue;
                        }
                    }


                    //Grid Size Checks
                    if (BiggestGrid.GridSizeEnum == MyCubeSize.Large)
                    {
                        if (BiggestGrid.IsStatic && !Config.AutoHangarStaticGrids)
                        {
                            continue;
                        }
                        else if (!BiggestGrid.IsStatic && !Config.AutoHangarLargeGrids)
                        {
                            continue;
                        }
                    }
                    else if (BiggestGrid.GridSizeEnum == MyCubeSize.Small && !Config.AutoHangarSmallGrids)
                    {
                        continue;
                    }


                    GridStamp Stamp = Result.GenerateGridStamp();
                    GridUtilities.FormatGridName(PlayersHangar, Stamp);



                    if (PlayersHangar.SaveGridsToFile(Result, Stamp.GridName))
                    {
                        //Load player file and update!
                        //Fill out grid info and store in file
                        PlayersHangar.SaveGridStamp(Stamp, false, true);
                        GridCounter++;
                        Log.Info(Result.BiggestGrid.DisplayName + " was sent to Hangar due to inactivity!");
                    }
                    else
                    {
                        Log.Info(Result.BiggestGrid.DisplayName + " FAILED to Hangar due to inactivity!");
                    }
                }

                //Save players file!
                PlayersHangar.SavePlayerFile();
            }
            stopWatch.Stop();
            TimeSpan ts = stopWatch.Elapsed;

            Log.Warn("Finished Hangaring: " + GridCounter + " grids! Action took: " + ts.ToString());
        }
Beispiel #2
0
        public static async Task <int> SaveAutohangarGrids(Dictionary <long, List <AutoHangarItem> > scannedGrids)
        {
            int GridCounter = 0;



            try
            {
                Watcher.Reset();
                Watcher.Start();


                //Now that we have our complete collection, lets loop through the grids
                foreach (KeyValuePair <long, List <AutoHangarItem> > kvp in scannedGrids)
                {
                    List <AutoHangarItem> allGrids = kvp.Value;

                    if (Config.KeepPlayersLargestGrid)
                    {
                        AutoHangarItem largest = allGrids.Aggregate((i1, i2) => i1.blocksCount > i2.blocksCount ? i1 : i2);
                        allGrids.Remove(largest);
                    }

                    //No sense in running everything if this list is empty
                    if (allGrids.Count == 0)
                    {
                        continue;
                    }



                    //Grab Players Hangar
                    ulong        id            = MySession.Static.Players.TryGetSteamId(kvp.Key);
                    PlayerHangar PlayersHangar = new PlayerHangar(id, null);

                    foreach (AutoHangarItem item in allGrids)
                    {
                        //remove respawn grids
                        if (item.largestGrid.IsRespawnGrid && Config.DeleteRespawnPods)
                        {
                            //Close all grids
                            item.grids.Close("Autohangar deleted respawn pod");
                            continue;
                        }



                        GridResult Result = new GridResult();
                        Result.Grids       = item.grids;
                        Result.BiggestGrid = item.largestGrid;


                        GridStamp Stamp = Result.GenerateGridStamp();
                        PlayersHangar.SelectedPlayerFile.FormatGridName(Stamp);



                        bool val = await PlayersHangar.SaveGridsToFile(Result, Stamp.GridName);

                        if (val)
                        {
                            //Load player file and update!
                            //Fill out grid info and store in file
                            PlayersHangar.SaveGridStamp(Stamp, false, true);
                            GridCounter++;
                            Log.Info(Result.BiggestGrid.DisplayName + " was sent to Hangar due to inactivity!");
                        }
                        else
                        {
                            Log.Info(Result.BiggestGrid.DisplayName + " FAILED to Hangar! Check read error above for more info!");
                        }
                    }

                    PlayersHangar.SavePlayerFile();
                }

                Watcher.Stop();
                Log.Warn($"Finished Hangaring: {GridCounter} grids! Action took: {Watcher.Elapsed}");

                return(GridCounter);
            }
            catch (Exception ex)
            {
                Log.Error(ex);
            }

            Watcher.Stop();
            return(GridCounter);
        }