Beispiel #1
0
        protected override void Update(GameTime gameTime)
        {
            Network.totalTime = gameTime.TotalGameTime.Milliseconds;
            ks = Keyboard.GetState();
            ms = Mouse.GetState();

            if ((ks.IsKeyDown(Keys.LeftAlt) || ks.IsKeyDown(Keys.RightAlt)) && ks.IsKeyDown(Keys.F4))
            {
                this.Exit();
            }

            if (inGame)
            {
                lockMouse      = me.IsActive;
                IsMouseVisible = !me.IsActive;
                world.Update(gameTime);
            }
            else
            {
                if (!loading)
                {
                    if (ks.IsKeyDown(Keys.Space) && lastks.IsKeyUp(Keys.Space))
                    {
                        world = new World(10, 10, false);
                        ThreadPool.QueueUserWorkItem(new WaitCallback(world.load), 16);
                        NetworkHost.listenForConnections(7777);
                    }
                    else if (ks.IsKeyDown(Keys.F) && lastks.IsKeyUp(Keys.F))
                    {
                        //NetworkClient.tryConnect("68.7.50.111",7777); // jon
                        NetworkClient.tryConnect("98.176.183.63", 7777); // me
                        //NetworkClient.tryConnect("192.168.1.144", 7777); // dad
                        //NetworkClient.tryConnect("127.0.0.1", 7777); // local me
                    }
                }
            }
            fpstime += (float)gameTime.ElapsedGameTime.TotalSeconds;
            if (fpstime >= 1f)
            {
                fps     = frames;
                fpstime = 0;
                frames  = 0;
            }
            lastks = ks;
            lastms = ms;
            base.Update(gameTime);
        }
Beispiel #2
0
        static void Main(string[] args)
        {
            Thread backThread = new Thread(new ThreadStart(delegate()
            {
                using (Main game = new Main())
                {
                    game.Run();
                }
            }));

            backThread.Start();
            backThread.Join();

            QuadTree.Main.inGame = false;
            NetworkHost.shutdown();
            NetworkClient.shutdown();
        }