void handleRX(ComplexNumberFloat[] amplitudes, GateFloat gate, int numberOfQubits)
        {
            int first = gate.First;
            //int firstPow = MathHelper.IntegerPower(2, first);
            //int firstPlusPow = MathHelper.IntegerPower(2, first + 1);
            //int opposingPow = MathHelper.IntegerPower(2, numberOfQubits - first - 1);
            int firstPow     = MathHelper.IntegerPower2(first);
            int firstPlusPow = MathHelper.IntegerPower2(first + 1);
            int opposingPow  = MathHelper.IntegerPower2(numberOfQubits - first - 1);

            float thetaHalf = gate.Theta / 2;
            float cosTheta  = Mathf.Cos(thetaHalf);
            float sinTheta  = Mathf.Sin(thetaHalf);

            for (int i = 0; i < firstPow; i++)
            {
                int posj = 0;
                for (int j = 0; j < opposingPow; j++)
                {
                    //int pos1 = i + firstPlusPow * j;
                    int pos1 = i + posj;
                    int pos2 = pos1 + firstPow;

                    ComplexNumberFloat p1 = amplitudes[pos1];
                    ComplexNumberFloat p2 = amplitudes[pos2];

                    amplitudes[pos1].Real    = p1.Real * cosTheta + p2.Complex * sinTheta;
                    amplitudes[pos1].Complex = p1.Complex * cosTheta - p2.Real * sinTheta;
                    amplitudes[pos2].Real    = p2.Real * cosTheta + p1.Complex * sinTheta;
                    amplitudes[pos2].Complex = p2.Complex * cosTheta - p1.Real * sinTheta;

                    posj += firstPlusPow;
                }
            }
        }
        void handleH(ComplexNumberFloat[] amplitudes, GateFloat gate, int numberOfQubits)
        {
            int first = gate.First;
            //int firstPow = MathHelper.IntegerPower(2, first);
            //int firstPlusPow = MathHelper.IntegerPower(2, first + 1);
            //int opposingPow = MathHelper.IntegerPower(2, numberOfQubits - first - 1);

            int firstPow     = MathHelper.IntegerPower2(first);
            int firstPlusPow = MathHelper.IntegerPower2(first + 1);
            int opposingPow  = MathHelper.IntegerPower2(numberOfQubits - first - 1);

            for (int i = 0; i < firstPow; i++)
            {
                int posj = 0;
                for (int j = 0; j < opposingPow; j++)
                {
                    //int pos1 = i + firstPlusPow * j;
                    int pos1 = i + posj;
                    int pos2 = pos1 + firstPow;

                    ComplexNumberFloat p1 = amplitudes[pos1];
                    ComplexNumberFloat p2 = amplitudes[pos2];

                    amplitudes[pos1].Real    = (p1.Real + p2.Real) * MathHelper.Norm2Float;
                    amplitudes[pos1].Complex = (p1.Complex + p2.Complex) * MathHelper.Norm2Float;
                    amplitudes[pos2].Real    = (p1.Real - p2.Real) * MathHelper.Norm2Float;
                    amplitudes[pos2].Complex = (p1.Complex - p2.Complex) * MathHelper.Norm2Float;

                    posj += firstPlusPow;
                }
            }
        }
        void handleX(ComplexNumberFloat[] amplitudes, GateFloat gate, int numberOfQubits)
        {
            int first = gate.First;
            //int firstPow = MathHelper.IntegerPower(2, first);
            //int firstPlusPow = MathHelper.IntegerPower(2, first + 1);
            //int opposingPow = MathHelper.IntegerPower(2, numberOfQubits - first - 1);

            int firstPow     = MathHelper.IntegerPower2(first);
            int firstPlusPow = MathHelper.IntegerPower2(first + 1);
            int opposingPow  = MathHelper.IntegerPower2(numberOfQubits - first - 1);

            for (int i = 0; i < firstPow; i++)
            {
                int posj = 0;
                for (int j = 0; j < opposingPow; j++)
                {
                    //int pos1 = i + firstPlusPow * j;
                    int pos1 = i + posj;
                    int pos2 = pos1 + firstPow;

                    ComplexNumberFloat old = amplitudes[pos1];
                    amplitudes[pos1] = amplitudes[pos2];
                    amplitudes[pos2] = old;

                    posj += firstPlusPow;
                }
            }
        }
Beispiel #4
0
        void handleCRX(ComplexNumberFloat[] amplitudes, GateFloat gate, int numberOfQubits)
        {
            int first  = gate.First;
            int second = gate.Second;

            int loop1 = first;
            int loop2 = second;

            float thetaHalf = gate.Theta / 2;
            float cosTheta  = Mathf.Cos(thetaHalf);
            float sinTheta  = Mathf.Sin(thetaHalf);

            if (second < first)
            {
                loop1 = second;
                loop2 = first;
            }

            int pow1 = MathHelper.IntegerPower(2, loop1);
            int pow2 = MathHelper.IntegerPower(2, loop2 - loop1 - 1);
            int pow3 = MathHelper.IntegerPower(2, numberOfQubits - loop2 - 1);

            int pow1Plus = MathHelper.IntegerPower(2, loop1 + 1);
            int pow2Plus = MathHelper.IntegerPower(2, loop2 + 1);

            int firstPow  = MathHelper.IntegerPower(2, first);
            int secondPow = MathHelper.IntegerPower(2, second);

            int posi = firstPow;

            for (int i = 0; i < pow1; i++)
            {
                int posj = 0;
                for (int j = 0; j < pow2; j++)
                {
                    int posk = 0;
                    for (int k = 0; k < pow3; k++)
                    {
                        //int pos1 = i + pow1Plus * j + pow2Plus * k + firstPow;
                        int pos1 = posi + posj + posk;
                        int pos2 = pos1 + secondPow;

                        ComplexNumberFloat p1 = amplitudes[pos1];
                        ComplexNumberFloat p2 = amplitudes[pos2];

                        amplitudes[pos1].Real    = p1.Real * cosTheta + p2.Complex * sinTheta;
                        amplitudes[pos1].Complex = p1.Complex * cosTheta - p2.Real * sinTheta;
                        amplitudes[pos2].Real    = p2.Real * cosTheta + p1.Complex * sinTheta;
                        amplitudes[pos2].Complex = p2.Complex * cosTheta - p1.Real * sinTheta;

                        posk += pow2Plus;
                    }
                    posj += pow1Plus;
                }
                posi++;
            }
        }
        void handleCRX(ComplexNumberFloat[] amplitudes, GateFloat gate, int numberOfQubits)
        {
            int first  = gate.First;
            int second = gate.Second;

            int loop1 = first;
            int loop2 = second;

            float thetaHalf = gate.Theta / 2;
            float cosTheta  = Mathf.Cos(thetaHalf);
            float sinTheta  = Mathf.Sin(thetaHalf);

            int pow1, pow2, pow3, pow1Plus, pow2Plus, firstPow, secondPow, end2, end3;


            firstPow  = MathHelper.IntegerPower2(first);
            secondPow = MathHelper.IntegerPower2(second);

            if (second < first)
            {
                pow1     = secondPow;
                pow2Plus = firstPow * 2;
                pow2     = firstPow;
            }
            else
            {
                pow1     = firstPow;
                pow2Plus = secondPow * 2;
                pow2     = secondPow;
            }

            pow1Plus = pow1 * 2;
            pow3     = MathHelper.IntegerPower2(numberOfQubits);

            pow1 += firstPow;
            for (int posi = firstPow; posi < pow1; posi++)
            {
                end2 = pow2 + posi;
                for (int posj = posi; posj < end2; posj += pow1Plus)
                {
                    end3 = pow3 + posj;
                    for (int posk = posj; posk < end3; posk += pow2Plus)
                    {
                        int pos2 = posk + secondPow;

                        ComplexNumberFloat c1 = amplitudes[posk];
                        ComplexNumberFloat c2 = amplitudes[pos2];

                        amplitudes[posk].Real    = c1.Real * cosTheta + c2.Complex * sinTheta;
                        amplitudes[posk].Complex = c1.Complex * cosTheta - c2.Real * sinTheta;
                        amplitudes[pos2].Real    = c2.Real * cosTheta + c1.Complex * sinTheta;
                        amplitudes[pos2].Complex = c2.Complex * cosTheta - c1.Real * sinTheta;
                    }
                }
            }
        }
Beispiel #6
0
        void handleCX(ComplexNumberFloat[] amplitudes, GateFloat gate, int numberOfQubits)
        {
            int first  = gate.First;
            int second = gate.Second;

            int loop1 = first;
            int loop2 = second;

            if (second < first)
            {
                loop1 = second;
                loop2 = first;
            }


            int pow1 = MathHelper.IntegerPower(2, loop1);
            int pow2 = MathHelper.IntegerPower(2, loop2 - loop1 - 1);
            int pow3 = MathHelper.IntegerPower(2, numberOfQubits - loop2 - 1);

            int pow1Plus = MathHelper.IntegerPower(2, loop1 + 1);
            int pow2Plus = MathHelper.IntegerPower(2, loop2 + 1);

            int firstPow  = MathHelper.IntegerPower(2, first);
            int secondPow = MathHelper.IntegerPower(2, second);

            int posi = firstPow;

            for (int i = 0; i < pow1; i++)
            {
                int posj = 0;
                for (int j = 0; j < pow2; j++)
                {
                    int posk = 0;
                    for (int k = 0; k < pow3; k++)
                    {
                        //int pos1 = firstPow + i + pow1Plus * j + pow2Plus * k ;
                        int pos1 = posi + posj + posk;
                        int pos2 = pos1 + secondPow;

                        ComplexNumberFloat old = amplitudes[pos1];
                        amplitudes[pos1] = amplitudes[pos2];
                        amplitudes[pos2] = old;

                        posk += pow2Plus;
                    }
                    posj += pow1Plus;
                }
                posi++;
            }
        }
        void handleCX(ComplexNumberFloat[] amplitudes, GateFloat gate, int numberOfQubits)
        {
            int first  = gate.First;
            int second = gate.Second;

            int pow1, pow2, pow3, pow1Plus, pow2Plus, firstPow, secondPow, end2, end3;

            firstPow  = MathHelper.IntegerPower2(first);
            secondPow = MathHelper.IntegerPower2(second);

            if (second < first)
            {
                pow1     = secondPow;
                pow2Plus = firstPow * 2;
                pow2     = firstPow;
            }
            else
            {
                pow1     = firstPow;
                pow2Plus = secondPow * 2;
                pow2     = secondPow;
            }

            pow1Plus = pow1 * 2;
            pow3     = MathHelper.IntegerPower2(numberOfQubits);

            pow1 += firstPow;
            for (int posi = firstPow; posi < pow1; posi++)
            {
                end2 = pow2 + posi;
                for (int posj = posi; posj < end2; posj += pow1Plus)
                {
                    end3 = pow3 + posj;
                    for (int posk = posj; posk < end3; posk += pow2Plus)
                    {
                        int pos2 = posk + secondPow;
                        ComplexNumberFloat old = amplitudes[posk];

                        amplitudes[posk] = amplitudes[pos2];
                        amplitudes[pos2] = old;
                    }
                }
            }
        }
 public void AddCircuit(QuantumCircuitFloat circuit)
 {
     if (circuit.NumberOfQubits > NumberOfQubits)
     {
         Debug.LogWarning("Number of qubits is bigger " + circuit.NumberOfQubits + " vs " + NumberOfQubits);
         NumberOfQubits = circuit.NumberOfQubits;
         ComplexNumberFloat[] newQubits = new ComplexNumberFloat[NumberOfQubits];
         for (int i = 0; i < Amplitudes.Length; i++)
         {
             newQubits[i] = Amplitudes[i];
         }
         for (int i = Amplitudes.Length; i < NumberOfQubits; i++)
         {
             newQubits[i] = circuit.Amplitudes[i];
         }
     }
     //TODO different behavious when other is smaller?
     Gates.AddRange(circuit.Gates);
 }
        //Old less optimized version. Left here for better understanding
        void handleCXOld(ComplexNumberFloat[] amplitudes, GateFloat gate, int numberOfQubits)
        {
            //return;

            int first  = gate.First;
            int second = gate.Second;

            int loop1 = first;
            int loop2 = second;

            //int pow1, pow2, pow3, pow1Plus, pow2Plus, firstPow, secondPow;

            //firstPow = MathHelper.IntegerPower2(first);
            //secondPow = MathHelper.IntegerPower2(second);

            if (second < first)
            {
                loop1 = second;
                loop2 = first;
                //pow1 = secondPow;
                //pow2Plus = firstPow * 2;
            }
            else
            {
                //pow1 = firstPow;
                //pow2Plus = secondPow * 2;
            }

            //pow1Plus = pow1 * 2;
            //pow2 = MathHelper.IntegerPower2(loop2 - loop1 - 1);
            //pow3 = MathHelper.IntegerPower2(numberOfQubits - loop2 - 1);

            int pow1 = MathHelper.IntegerPower(2, loop1);
            int pow2 = MathHelper.IntegerPower(2, loop2 - loop1 - 1);
            int pow3 = MathHelper.IntegerPower(2, numberOfQubits - loop2 - 1);

            int pow1Plus = MathHelper.IntegerPower(2, loop1 + 1);
            int pow2Plus = MathHelper.IntegerPower(2, loop2 + 1);

            int firstPow  = MathHelper.IntegerPower(2, first);
            int secondPow = MathHelper.IntegerPower(2, second);



            //int pow1 = MathHelper.IntegerPower2(loop1);
            //int pow2 = MathHelper.IntegerPower2(loop2 - loop1 - 1);
            //int pow3 = MathHelper.IntegerPower2(numberOfQubits - loop2 - 1);

            //int pow1Plus = MathHelper.IntegerPower2(loop1 + 1);
            //int pow2Plus = MathHelper.IntegerPower2(loop2 + 1);

            //int firstPow = MathHelper.IntegerPower2(first);
            //int secondPow = MathHelper.IntegerPower2(second);



            int posi = firstPow;

            for (int i = 0; i < pow1; i++)
            {
                int posj = 0;
                //int posj = posi;

                for (int j = 0; j < pow2; j++)
                {
                    int posk = 0;
                    //int posk = posj;

                    for (int k = 0; k < pow3; k++)
                    {
                        //int pos1 = firstPow + i + pow1Plus * j + pow2Plus * k;


                        int pos1 = posi + posj + posk;
                        int pos2 = pos1 + secondPow;

                        ComplexNumberFloat old = amplitudes[pos1];

                        amplitudes[pos1] = amplitudes[pos2];
                        amplitudes[pos2] = old;


                        //int pos2 = posk + secondPow;
                        //ComplexNumberFloat old = amplitudes[posk];

                        //amplitudes[posk] = amplitudes[pos2];
                        //amplitudes[pos2] = old;



                        //float real = amplitudes[pos1].Real;
                        //float complex= amplitudes[pos1].Complex;

                        //amplitudes[pos1].Real = amplitudes[pos2].Real;
                        //amplitudes[pos1].Complex = amplitudes[pos2].Complex;

                        //amplitudes[pos2].Real = real;
                        //amplitudes[pos2].Complex = complex;



                        posk += pow2Plus;
                    }
                    posj += pow1Plus;
                }
                posi++;
            }
        }