Beispiel #1
0
        private void ShowMsg(FloatMsg msgVo, bool check = true)
        {
            if (check)
            {
                if (!CheckIsShowAble())
                {
                    m_MsgList.Push(msgVo);
                    return;
                }
            }

            GameObject obj = m_GameObjectPool.Allocate();

            if (obj)
            {
                FloatMessageItem item = obj.GetComponent <FloatMessageItem>();

                item.SetFloatMsg(msgVo);

                obj.transform.SetParent(m_Root, true);

                obj.transform.localPosition = m_StartPos;

                Tweener tweener = obj.transform.DOLocalMove(m_EndPos, m_AnimTime);
                tweener.SetEase(Ease.Linear);
                tweener.OnComplete <Tweener>(() =>
                {
                    m_GameObjectPool.Recycle(obj);
                });

                m_LastSendTime = Time.realtimeSinceStartup;
            }
        }
Beispiel #2
0
        private void ShowMsg(FloatMsg msgVo, bool check = true)
        {
            if (!m_IsInit)
            {
                InitFloatMessage();
            }

            if (check)
            {
                if (!CheckIsShowAble())
                {
                    m_MsgList.Push(msgVo);
                    return;
                }
            }

            GameObject obj = m_GameObjectPool.Allocate();

            if (obj)
            {
                obj.SetActive(true);
                ++m_AnimItemCount;
                FloatMessageItem item = obj.GetComponent <FloatMessageItem>();

                item.SetFloatMsg(msgVo);

                obj.transform.SetParent(m_Root, true);

                obj.transform.localPosition = m_StartPos;

                var text = obj.GetComponent <Text>();
                text.color = m_InitColor;
                text.DOColor(new Color(m_InitColor.r, m_InitColor.g, m_InitColor.b, 0f), m_AnimTime)
                .SetDelay(m_AnimTime)
                .OnComplete(() =>
                {
                    m_GameObjectPool.Recycle(obj);
                    --m_AnimItemCount;
                });
                obj.transform.DOLocalMove(m_EndPos, m_AnimTime).SetEase(Ease.Linear);
                m_LastSendTime = Time.realtimeSinceStartup;
            }
        }