Beispiel #1
0
        IEnumerator StartAction(GuideData guideData, Interactable interactable)
        {
            Interactable.isLock = true;
            yield return(new WaitForSeconds((float)guideData.delay));

            if (interactable != null)
            {
                interactable.isIgnoreLock = true;
            }
            onProcess(curData, interactable);
        }
Beispiel #2
0
        public void Init(int progress, GuideDataConfig config, Action <GuideData, Interactable> onProcess, Action <GuideData> onExecutedComplate)
        {
            this.config             = config;
            this.onProcess          = onProcess;
            this.onExecutedComplate = onExecutedComplate;
            //取得新手引导的配置文件转化成可用数据结构
            //判断是否开启新手引导(curData为null时就没有开启新手引导)
            //设置currData
            curData = config.SetProgress(progress);

            if (curData != null)
            {
                curData.delay = 0;
                UnityEngine.Debug.Log("启用新手引导:" + curData.progress.ToString());
            }
        }
Beispiel #3
0
        /// <summary>
        /// 执行了点击或者滑动等可交互控件的行为
        /// </summary>
        /// <param name="id"></param>
        public void Executed(Interactable interactable)
        {
            if (!enable)
            {
                return;
            }
            UnityEngine.Debug.Log("执行交互:" + interactable.id);
            if (curData.interact_id == interactable.id)
            {
                onExecutedComplate(curData);
                Interactable.isLock       = false;
                interactable.isIgnoreLock = false;

                curData = config.next;
                Process();
            }
        }