public static ItemAttribute Create()
        {
            int num = 1;

            while (System.IO.File.Exists(EditorPrefs.GetString("DatabasePath") + "/ItemAttributes/New ItemAttribute" + "(" + num.ToString() + ")" + ".asset"))
            {
                num++;
            }
            ItemAttribute asset = ScriptableObject.CreateInstance <ItemAttribute>();

            AssetDatabase.CreateAsset(asset, EditorPrefs.GetString("DatabasePath") + "/ItemAttributes/New ItemAttribute(" + num.ToString() + ")" + ".asset");
            asset.attributeName = asset.name;
            AssetDatabase.SaveAssets();
            return(asset);
        }
Beispiel #2
0
        void EquipmentOnReorderableListAddDropdownClick(object target)
        {
            ItemAttribute state = (ItemAttribute)target;

            int index = m_EquipmentList.serializedProperty.arraySize;

            m_EquipmentList.serializedProperty.arraySize++;
            m_EquipmentList.index = index;

            SerializedProperty element = m_EquipmentList.serializedProperty.GetArrayElementAtIndex(index);

            element.FindPropertyRelative("equipmentItemAttribute").objectReferenceValue = state;
            element.FindPropertyRelative("effectType").enumValueIndex = 0;
            element.FindPropertyRelative("value").floatValue          = 0f;

            m_ConsumbleSerializedObject.ApplyModifiedProperties();
        }
        void playerAttributesUIOnReorderableListAddDropdownClick(object target)
        {
            ItemAttribute state = (ItemAttribute)target;

            int index = m_playerAttributesUIList.serializedProperty.arraySize;

            m_playerAttributesUIList.serializedProperty.arraySize++;
            m_playerAttributesUIList.index = index;

            SerializedProperty element = m_playerAttributesUIList.serializedProperty.GetArrayElementAtIndex(index);

            element.FindPropertyRelative("m_Attribute").objectReferenceValue = state;
            element.FindPropertyRelative("showType").enumValueIndex          = 0;
            element.FindPropertyRelative("showText").objectReferenceValue    = null;
            element.FindPropertyRelative("showSlider").objectReferenceValue  = null;

            serializedObject.ApplyModifiedProperties();
        }
        void playerAttributeOnReorderableListAddDropdownClick(object target)
        {
            ItemAttribute state = (ItemAttribute)target;

            int index = m_playerAttributeList.serializedProperty.arraySize;

            m_playerAttributeList.serializedProperty.arraySize++;
            m_playerAttributeList.index = index;

            SerializedProperty element = m_playerAttributeList.serializedProperty.GetArrayElementAtIndex(index);

            element.FindPropertyRelative("playerAttribute").objectReferenceValue = state;
            element.FindPropertyRelative("currentValue").floatValue = 0f;
            element.FindPropertyRelative("minValue").floatValue     = 0f;
            element.FindPropertyRelative("maxValue").floatValue     = 100f;

            serializedObject.ApplyModifiedProperties();
        }