Beispiel #1
0
        protected override void OnBegin()
        {
            base.OnBegin();

            var tempFile = "Assets/" + mRequestPackageData.Name + ".unitypackage";

            Debug.Log(mRequestPackageData.DownloadUrl + ">>>>>>:");

            EditorUtility.DisplayProgressBar("插件更新", "插件下载中 ...", 0.1f);

            var progressListener = new ScheduledNotifier <float>();

            ObservableWWW.GetAndGetBytes(mRequestPackageData.DownloadUrl, null, progressListener)
            .Subscribe(bytes =>
            {
                File.WriteAllBytes(tempFile, bytes);

                EditorUtility.ClearProgressBar();

                AssetDatabase.ImportPackage(tempFile, true);

                File.Delete(tempFile);

                mRequestPackageData.SaveVersionFile();

                AssetDatabase.Refresh();

                InstalledPackageVersions.Reload();
            });

            progressListener.Subscribe(OnProgressChanged);
        }
Beispiel #2
0
        protected override void OnBegin()
        {
            base.OnBegin();

            var tempFile = "Assets/" + mRequestPackageData.Name + ".unitypackage";

            Debug.Log(mRequestPackageData.DownloadUrl + ">>>>>>:");

            EditorUtility.DisplayProgressBar("插件更新", "插件下载中 ...", 0.1f);

            var progressListener = new ScheduledNotifier <float>();

            ObservableWWW.GetAndGetBytes(mRequestPackageData.DownloadUrl, null, progressListener)
            .Subscribe(bytes =>
            {
                File.WriteAllBytes(tempFile, bytes);

                EditorUtility.ClearProgressBar();

                AssetDatabase.ImportPackage(tempFile, false);

                File.Delete(tempFile);

                mRequestPackageData.SaveVersionFile();

                AssetDatabase.Refresh();

                EditorUtility.DisplayDialog(mRequestPackageData.Name, "插件下载成功", "OK");

                InstalledPackageVersions.Reload();

//					EditorApplication.ExecuteMenuItem(FrameworkMenuItems.Preferences);
            }, e =>
            {
                EditorUtility.ClearProgressBar();

                EditorUtility.DisplayDialog(mRequestPackageData.Name, "插件安装失败,请联系 [email protected] 或者加入 QQ 群:623597263" + e.ToString() + ";", "OK");
            });

            progressListener.Subscribe(OnProgressChanged);
        }