public new static SceneRes Allocate(string name) { SceneRes res = ObjectPool <SceneRes> .Instance.Allocate(); if (res != null) { res.name = name; res.InitAssetBundleName(); } return(res); }
public static SceneRes Allocate(string name) { SceneRes res = Dependency.ResKit.Pool.SafeObjectPool <SceneRes> .Instance.Allocate(); if (res != null) { res.AssetName = name; res.InitAssetBundleName(); } return(res); }