public static ResDatas BuildDataTable()
        {
            Log.I("Start BuildAssetDataTable!");
            var resDatas = ResDatas.Create();

            ProcessAssetBundleRes(resDatas);
            return(resDatas);
        }
        public static void BuildDataTable()
        {
            Log.I("Start BuildAssetDataTable!");
            ResDatas table = ResDatas.Create();

            ProcessAssetBundleRes(table);

            var filePath =
                (FilePath.StreamingAssetsPath + QFrameworkSettingData.RELATIVE_AB_ROOT_FOLDER).CreateDirIfNotExists() +
                QFrameworkSettingData.EXPORT_ASSETBUNDLE_CONFIG_FILENAME;

            table.Save(filePath);
            AssetDatabase.Refresh();
        }