public static ResDatas BuildDataTable() { Log.I("Start BuildAssetDataTable!"); var resDatas = ResDatas.Create(); ProcessAssetBundleRes(resDatas); return(resDatas); }
public static void BuildDataTable() { Log.I("Start BuildAssetDataTable!"); ResDatas table = ResDatas.Create(); ProcessAssetBundleRes(table); var filePath = (FilePath.StreamingAssetsPath + QFrameworkSettingData.RELATIVE_AB_ROOT_FOLDER).CreateDirIfNotExists() + QFrameworkSettingData.EXPORT_ASSETBUNDLE_CONFIG_FILENAME; table.Save(filePath); AssetDatabase.Refresh(); }