protected void OnClickEvent(GameObject go)
 {
     QUtil.CallMethod(name, "OnClick", go);
 }
 protected void Start()
 {
     QUtil.CallMethod(name, "Start");
 }
 protected void OnClick()
 {
     QUtil.CallMethod(name, "OnClick");
 }
 protected void Awake()
 {
     QUtil.CallMethod(name, "Awake", gameObject);
 }