private void CreateCode(GameObject obj, string uiPrefabPath)
        {
            if (obj.IsNotNull())
            {
                var prefabType = PrefabUtility.GetPrefabType(obj);
                if (PrefabType.Prefab != prefabType)
                {
                    return;
                }

                var clone = PrefabUtility.InstantiatePrefab(obj) as GameObject;
                if (null == clone)
                {
                    return;
                }


                var panelCodeInfo = new PanelCodeInfo();

                Debug.Log(clone.name);
                panelCodeInfo.GameObjectName = clone.name.Replace("(clone)", string.Empty);
                BindCollector.SearchBinds(clone.transform, "", panelCodeInfo);
                CreateUIPanelCode(obj, uiPrefabPath, panelCodeInfo);

                UISerializer.StartAddComponent2PrefabAfterCompile(obj);

                HotScriptBind(obj);

                Object.DestroyImmediate(clone);
            }
        }
Beispiel #2
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        public static void DoCreateCodeFromScene(GameObject gameObject, bool genUIKit = false)
        {
            if (!gameObject)
            {
                Debug.LogWarning("需要选择 GameObject");
                return;
            }

            if (gameObject.GetComponent <Bind>() && !gameObject.GetComponent <ILKitBehaviour>())
            {
                var parentController = gameObject.GetComponentInParent <ILKitBehaviour>();

                if (parentController)
                {
                    gameObject = parentController.gameObject;
                }
            }

            Debug.Log("Create Code");

            var generateInfo = gameObject.GetComponent <ILKitBehaviour>();

            var scriptsFolder = Application.dataPath + "/Scripts";

            if (generateInfo)
            {
                scriptsFolder = generateInfo.ScriptsFolder;
            }

            scriptsFolder.CreateDirIfNotExists();


            var panelCodeInfo = new PanelCodeInfo {
                GameObjectName = generateInfo.name
            };

            Debug.Log(gameObject.transform);
            Debug.Log(panelCodeInfo.GameObjectName);

            // 搜索所有绑定
            BindCollector.SearchBinds(gameObject.transform, "", panelCodeInfo, null, typeof(ILKitBehaviour));

            if (genUIKit == false)
            {
                ILBehaviourCodeTemplate.Write(generateInfo.ScriptName, scriptsFolder, generateInfo.Namespace);
                ILBehaviourCodeDesignerTemplate.Write(generateInfo.ScriptName, scriptsFolder, panelCodeInfo,
                                                      generateInfo.Namespace);
            }
            else
            {
                ILUIPanelCodeTemplate.Write(generateInfo.ScriptName, scriptsFolder, generateInfo.Namespace);
                ILUIPanelCodeDesignerTemplate.Write(generateInfo.ScriptName, scriptsFolder, panelCodeInfo,
                                                    generateInfo.Namespace);
            }

            AssetDatabase.Refresh();
        }
        public static void DoCreateCodeFromScene(GameObject gameObject)
        {
            if (!gameObject)
            {
                Log.W("需要选择 GameObject");
                return;
            }

            if (gameObject.GetComponent <AbstractBind>() && !gameObject.GetComponent <ViewController>())
            {
                var parentController = gameObject.GetComponentInParent <ViewController>();

                if (parentController)
                {
                    gameObject = parentController.gameObject;
                }
            }

            Log.I("Create Code");

            var generateInfo = gameObject.GetComponent <ViewController>();

            var scriptsFolder = Application.dataPath + "/Scripts";

            if (generateInfo)
            {
                scriptsFolder = generateInfo.ScriptsFolder;
            }

            scriptsFolder.CreateDirIfNotExists();


            var panelCodeInfo = new PanelCodeInfo {
                GameObjectName = generateInfo.name
            };


            // 搜索所有绑定
            BindCollector.SearchBinds(gameObject.transform, "", panelCodeInfo);

            var uikitSettingData = UIKitSettingData.Load();

            ViewControllerTemplate.Write(generateInfo.ScriptName, scriptsFolder, generateInfo.Namespace,
                                         uikitSettingData);
            ViewControllerDesignerTemplate.Write(generateInfo.ScriptName, scriptsFolder, generateInfo.Namespace,
                                                 panelCodeInfo,
                                                 uikitSettingData);

            EditorPrefs.SetString("GENERATE_CLASS_NAME", generateInfo.ScriptName);
            EditorPrefs.SetString("GENERATE_NAMESPACE", generateInfo.Namespace.IsTrimNullOrEmpty() ? uikitSettingData.Namespace : generateInfo.Namespace);
            EditorPrefs.SetString("GAME_OBJECT_NAME", gameObject.name);
            AssetDatabase.Refresh();
        }
Beispiel #4
0
        static void CreateCode()
        {
            var gameObject = Selection.objects.First() as GameObject;

            if (!gameObject)
            {
                Debug.LogWarning("需要选择 GameObject");
                return;
            }

            if (gameObject.GetComponent <Bind>() && !gameObject.GetComponent <ViewController>())
            {
                var parentController = gameObject.GetComponentInParent <ViewController>();

                if (parentController)
                {
                    gameObject = parentController.gameObject;
                }
            }

            Debug.Log("Create Code");

            var generateInfo = gameObject.GetComponent <ViewController>();

            var scriptsFolder = Application.dataPath + "/Scripts";

            if (generateInfo)
            {
                scriptsFolder = generateInfo.ScriptsFolder;
            }

            scriptsFolder.CreateDirIfNotExists();


            var panelCodeInfo = new PanelCodeInfo();

            panelCodeInfo.GameObjectName = generateInfo.name;

            // 搜索所有绑定
            BindCollector.SearchBinds(gameObject.transform, "", panelCodeInfo);

            var uikitSettingData = UIKitSettingData.Load();

            ViewControllerTemplate.Write(generateInfo.ScriptName, scriptsFolder, uikitSettingData);
            ViewControllerDesignerTemplate.Write(generateInfo.ScriptName, scriptsFolder, panelCodeInfo,
                                                 uikitSettingData);

            EditorPrefs.SetString("GENERATE_CLASS_NAME", generateInfo.ScriptName);
            EditorPrefs.SetString("GAME_OBJECT_NAME", gameObject.name);
            AssetDatabase.Refresh();
        }
        static void AddComponent2GameObject()
        {
            var generateClassName = EditorPrefs.GetString("GENERATE_CLASS_NAME");
            var gameObjectName    = EditorPrefs.GetString("GAME_OBJECT_NAME");
            var generateNamespace = EditorPrefs.GetString("GENERATE_NAMESPACE");

            if (string.IsNullOrEmpty(generateClassName))
            {
                EditorPrefs.DeleteKey("GENERATE_CLASS_NAME");
                EditorPrefs.DeleteKey("GAME_OBJECT_NAME");
            }
            else
            {
                var assemblies = AppDomain.CurrentDomain.GetAssemblies();

                var defaultAssembly = assemblies.First(assembly => assembly.GetName().Name == "Assembly-CSharp");

                var typeName = generateNamespace + "." + generateClassName;

                var type = defaultAssembly.GetType(typeName);

                if (type == null)
                {
                    Log.I("编译失败");
                    return;
                }

                Log.I(type);

                var gameObject = GameObject.Find(gameObjectName);

                if (!gameObject)
                {
                    Log.I("上次的 View Controller 生成失败,找不到 GameObject:{0}".FillFormat(gameObjectName));

                    Clear();
                    return;
                }


                var scriptComponent = gameObject.GetComponent(type);

                if (!scriptComponent)
                {
                    scriptComponent = gameObject.AddComponent(type);
                }

                var serialiedScript = new SerializedObject(scriptComponent);

                var panelCodeInfo = new PanelCodeInfo();

                panelCodeInfo.GameObjectName = gameObjectName;

                // 搜索所有绑定
                BindCollector.SearchBinds(gameObject.transform, "", panelCodeInfo);

                foreach (var bindInfo in panelCodeInfo.BindInfos)
                {
                    var name = bindInfo.Name;

                    var componentName = bindInfo.BindScript.ComponentName.Split('.').Last();

                    serialiedScript.FindProperty(name).objectReferenceValue =
                        gameObject.transform.Find(bindInfo.PathToElement)
                        .GetComponent(componentName);
                }


                var codeGenerateInfo = gameObject.GetComponent <ViewController>();

                if (codeGenerateInfo)
                {
                    serialiedScript.FindProperty("ScriptsFolder").stringValue = codeGenerateInfo.ScriptsFolder;
                    serialiedScript.FindProperty("PrefabFolder").stringValue  = codeGenerateInfo.PrefabFolder;
                    serialiedScript.FindProperty("GeneratePrefab").boolValue  = codeGenerateInfo.GeneratePrefab;
                    serialiedScript.FindProperty("ScriptName").stringValue    = codeGenerateInfo.ScriptName;
                    serialiedScript.FindProperty("Namespace").stringValue     = codeGenerateInfo.Namespace;

                    var generatePrefab = codeGenerateInfo.GeneratePrefab;
                    var prefabFolder   = codeGenerateInfo.PrefabFolder;

                    var fullPrefabFolder = prefabFolder.Replace("Assets", Application.dataPath);

                    if (codeGenerateInfo.GetType() != type)
                    {
                        DestroyImmediate(codeGenerateInfo, false);
                    }

                    serialiedScript.ApplyModifiedPropertiesWithoutUndo();

                    if (generatePrefab)
                    {
                        fullPrefabFolder.CreateDirIfNotExists();

                        var genereateFolder = prefabFolder + "/" + gameObject.name + ".prefab";

                        PrefabUtils.SaveAndConnect(genereateFolder, gameObject);
                    }
                }
                else
                {
                    serialiedScript.FindProperty("ScriptsFolder").stringValue = "Assets/Scripts";
                    serialiedScript.ApplyModifiedPropertiesWithoutUndo();
                }

                Clear();

                EditorUtils.MarkCurrentSceneDirty();
            }
        }
Beispiel #6
0
        static void AddComponent2GameObject()
        {
//            Debug.Log("DidReloadScripts");
            var generateClassName = EditorPrefs.GetString("GENERATE_CLASS_NAME");
            var gameObjectName    = EditorPrefs.GetString("GAME_OBJECT_NAME");

//            Debug.Log(generateClassName);

            if (string.IsNullOrEmpty(generateClassName))
            {
//                Debug.Log("不继续操作");
                EditorPrefs.DeleteKey("GENERATE_CLASS_NAME");
                EditorPrefs.DeleteKey("GAME_OBJECT_NAME");
            }
            else
            {
//                Debug.Log("继续操作");

                var assemblies = AppDomain.CurrentDomain.GetAssemblies();

                var defaultAssembly = assemblies.First(assembly => assembly.GetName().Name == "Assembly-CSharp");

                var typeName = UIKitSettingData.Load().Namespace + "." + generateClassName;

                var type = defaultAssembly.GetType(typeName);

                if (type == null)
                {
                    Debug.Log("编译失败");
                    return;
                }

                Debug.Log(type);

                var gameObject = GameObject.Find(gameObjectName);

                var scriptComponent = gameObject.GetComponent(type);

                if (!scriptComponent)
                {
                    scriptComponent = gameObject.AddComponent(type);
                }

                var serialiedScript = new SerializedObject(scriptComponent);

                var panelCodeInfo = new PanelCodeInfo();

                panelCodeInfo.GameObjectName = gameObjectName;

                // 搜索所有绑定
                BindCollector.SearchBinds(gameObject.transform, "", panelCodeInfo);

                foreach (var bindInfo in panelCodeInfo.BindInfos)
                {
                    var name = bindInfo.Name;

                    var componentName = bindInfo.BindScript.ComponentName.Split('.').Last();

                    serialiedScript.FindProperty(name).objectReferenceValue =
                        gameObject.transform.Find(bindInfo.PathToElement)
                        .GetComponent(componentName);
                }


                var codeGenerateInfo = gameObject.GetComponent <ViewController>();

                if (codeGenerateInfo)
                {
                    serialiedScript.FindProperty("ScriptsFolder").stringValue = codeGenerateInfo.ScriptsFolder;
                    serialiedScript.FindProperty("PrefabFolder").stringValue  = codeGenerateInfo.PrefabFolder;
                    serialiedScript.FindProperty("GeneratePrefab").boolValue  = codeGenerateInfo.GeneratePrefab;
                    serialiedScript.FindProperty("ScriptName").stringValue    = codeGenerateInfo.ScriptName;

                    var generatePrefab = codeGenerateInfo.GeneratePrefab;
                    var prefabFolder   = codeGenerateInfo.PrefabFolder;

                    var fullPrefabFolder = prefabFolder.Replace("Assets", Application.dataPath);

                    if (codeGenerateInfo.GetType() != type)
                    {
                        DestroyImmediate(codeGenerateInfo, false);
                    }

                    serialiedScript.ApplyModifiedPropertiesWithoutUndo();

                    if (generatePrefab)
                    {
                        fullPrefabFolder.CreateDirIfNotExists();

                        var genereateFolder = fullPrefabFolder + "/" + gameObject.name + ".prefab";
#if UNITY_2018_3_OR_NEWER
                        PrefabUtility.SaveAsPrefabAssetAndConnect(gameObject,
                                                                  fullPrefabFolder + "/" + gameObject.name + ".prefab",
                                                                  InteractionMode.AutomatedAction);
#else
                        genereateFolder = prefabFolder + "/" + gameObject.name + ".prefab";
                        PrefabUtility.CreatePrefab(genereateFolder, gameObject, ReplacePrefabOptions.ConnectToPrefab);
#endif
                    }
                }
                else
                {
                    serialiedScript.FindProperty("ScriptsFolder").stringValue = "Assets/Scripts";
                    serialiedScript.ApplyModifiedPropertiesWithoutUndo();
                }

                EditorPrefs.DeleteKey("GENERATE_CLASS_NAME");
                EditorPrefs.DeleteKey("GAME_OBJECT_NAME");

                EditorUtils.MarkCurrentSceneDirty();
            }
        }