Beispiel #1
0
        /// <summary>Check whether the state needs to execute a transition.</summary>
        public FSMStateNode Check()
        {
            // Make sure we have a valid variable and connection.
            if (!_isConnected || _isValidVariable)
            {
                return(null);
            }
            // Execute check.
            bool check = InternalCheck();

            // Return state considering negate value.
            return((check && !_negate) || (!check && _negate) ? _exit.GetState() : null);
        }