Beispiel #1
0
        public void Draw(Graphics g, AdvancedRect dataArea)
        {
            AdvancedRect area = dataArea.Clone();

            for (int i = 0; i < leftAxes.Count; i++)
            {
                if (!leftAxes[i].Visible)
                {
                    continue;
                }
                area.BottomRight.X = area.TopLeft.X;
                area.TopLeft.X    -= axisWidthLeft[i];
                leftAxes[i].DrawY(g, area, dataArea);
                area.TopLeft.X -= axisSpacing;
            }
            area = dataArea.Clone();
            for (int i = 0; i < rightAxes.Count; i++)
            {
                if (!rightAxes[i].Visible)
                {
                    continue;
                }
                area.TopLeft.X      = area.BottomRight.X;
                area.BottomRight.X += axisWidthRight[i];
                rightAxes[i].DrawY(g, area, dataArea);
                area.BottomRight.X += axisSpacing;
            }
        }
Beispiel #2
0
        public void PaintOn(Graphics g, RectangleF _area)
        {
            GraphicsState _s = g.Save();

            // _area is assumed to be provided in the same coordinate system as
            // g.PageUnit provides.  The plotting library works assuming that
            // PageUnit is Inch, so we must transform the Rectangle into the
            // appropriate rect.
            PointF[] trans = new PointF[] {
                new PointF(_area.Left, _area.Top),
                new PointF(_area.Left + _area.Width, _area.Top + _area.Height)
            };
            g.TransformPoints(CoordinateSpace.Device, CoordinateSpace.Page, trans);
            g.PageUnit = GraphicsUnit.Inch;
            g.TransformPoints(CoordinateSpace.Page, CoordinateSpace.Device, trans);
            AdvancedRect area = new AdvancedRect(trans[0], trans[1]);

            using (Brush bg = background.CreateBrush())
                g.FillRectangle(bg, area.Rect);

            outerMargins.Apply(ref area);

            //using (Brush tmp = new SolidBrush(Color.Red))
            //    g.FillRectangle(tmp, area.Rect);

            SizeF headerSize = new SizeF(0, 0);

            if (centerHeader != null)
            {
                using (Brush br = centerHeaderFont.CreateBrush())
                    using (Font f = centerHeaderFont.CreateFont())
                    {
                        headerSize = g.MeasureString(centerHeader, f);
                        g.DrawString(centerHeader, f, br, area.Center.X - (headerSize.Width / 2), area.TopLeft.Y);
                    }
            }
            if (rightHeader != null || leftHeader != null)
            {
                using (Brush left_br = leftHeaderFont.CreateBrush())
                    using (Font left_f = leftHeaderFont.CreateFont())
                        using (Brush right_br = rightHeaderFont.CreateBrush())
                            using (Font right_f = rightHeaderFont.CreateFont())
                            {
                                SizeF leftHeaderSize  = (leftHeader != null) ? g.MeasureString(leftHeader, left_f) : new SizeF(0, 0);
                                SizeF rightHeaderSize = (rightHeader != null) ? g.MeasureString(rightHeader, right_f) : new SizeF(0, 0);

                                // determine y location = is this going to be aligned to the bottom of the center
                                // header, or underneath it?  underneath is necessary if the two will hit each other.
                                float left_xLoc  = area.TopLeft.X;
                                float right_xLoc = area.BottomRight.X - rightHeaderSize.Width;
                                float left_yLoc;
                                float right_yLoc;
                                if ((right_xLoc - 0.2f) < (area.Center.X + (headerSize.Width / 2)) ||
                                    (left_xLoc + leftHeaderSize.Width + 0.2f) > (area.Center.X - (headerSize.Width / 2)))
                                {
                                    // looks like we're too close - have to move down a bit.
                                    left_yLoc          = right_yLoc = area.TopLeft.Y + headerSize.Height;
                                    headerSize.Height += Math.Max(rightHeaderSize.Height, leftHeaderSize.Height);
                                }
                                else
                                {
                                    // We're good to place it next to the header.
                                    // But, check our height - are the side headers bigger than the center header?
                                    if (rightHeaderSize.Height > headerSize.Height || leftHeaderSize.Height > headerSize.Height)
                                    {
                                        // the side headers are bigger than the center header.  Make enough room.
                                        headerSize.Height = Math.Max(leftHeaderSize.Height, rightHeaderSize.Height);
                                    }
                                    right_yLoc = area.TopLeft.Y + (headerSize.Height - rightHeaderSize.Height);
                                    left_yLoc  = area.TopLeft.Y + (headerSize.Height - leftHeaderSize.Height);
                                }
                                if (rightHeader != null)
                                {
                                    g.DrawString(rightHeader, right_f, right_br, right_xLoc, right_yLoc);
                                }
                                if (leftHeader != null)
                                {
                                    g.DrawString(leftHeader, left_f, left_br, left_xLoc, left_yLoc);
                                }
                            }
            }
            if (headerSize.Height != 0)
            {
                area.TopLeft.Y += headerSize.Height;
                area.TopLeft.Y += 0.1f;
            }

            if (displayLegend)
            {
                area.BottomRight.Y -= DrawLegend(g, area);
            }

            float yAxisWidthLeft  = yAxes.CalculateWidthLeft(g);
            float yAxisWidthRight = yAxes.CalculateWidthRight(g);
            float xAxisHeight     = xAxis.CalculateHeight(g, area.Width - yAxisWidthLeft - yAxisWidthRight);

            AdvancedRect xAxisArea = area.Clone();

            xAxisArea.TopLeft.X     += yAxisWidthLeft;
            xAxisArea.BottomRight.X -= yAxisWidthRight;
            xAxisArea.TopLeft.Y      = xAxisArea.BottomRight.Y - xAxisHeight;

            // calculate internal data area
            area.TopLeft.X     += yAxisWidthLeft;
            area.BottomRight.X -= yAxisWidthRight;
            area.BottomRight.Y -= xAxisHeight;

            yAxes.Draw(g, area);
            xAxis.DrawX(g, xAxisArea, area);

            series.Draw(g, yAxes, xAxis, area);

            annotations.Draw(g, area);

            using (Pen p = borderPen.CreatePen())
            {
                g.DrawLine(p, area.TopLeft.X, area.TopLeft.Y, area.TopLeft.X, area.BottomRight.Y);
                g.DrawLine(p, area.TopLeft.X, area.TopLeft.Y, area.BottomRight.X, area.TopLeft.Y);
                g.DrawLine(p, area.BottomRight.X, area.BottomRight.Y, area.BottomRight.X, area.TopLeft.Y);
                g.DrawLine(p, area.BottomRight.X, area.BottomRight.Y, area.TopLeft.X, area.BottomRight.Y);
            }

            dataArea = area;

            g.Restore(_s);
        }