Beispiel #1
0
        public static void TestInit()
        {
            //CavebotAction cavebotAction1 = new CavebotAction(null, ActionTypes.Fishing, new string[] { "894", "741" }, () => Pokemon.HP > 1000);
            CavebotAction cavebotAction1 = new CavebotAction(0, new PXG.Position(4068, 3456, 5), ActionTypes.Walk);
            CavebotAction cavebotAction2 = new CavebotAction(1, new PXG.Position(4074, 3455, 5), ActionTypes.Walk);
            CavebotAction cavebotAction3 = new CavebotAction(2, new PXG.Position(4079, 3453, 5), ActionTypes.Walk);
            CavebotAction cavebotAction4 = new CavebotAction(3, new PXG.Position(4085, 3448, 5), ActionTypes.Walk);
            CavebotAction cavebotAction5 = new CavebotAction(4, new PXG.Position(4087, 3443, 5), ActionTypes.Walk);
            CavebotAction cavebotAction6 = new CavebotAction(5, new PXG.Position(4085, 3448, 5), ActionTypes.Walk);
            CavebotAction cavebotAction7 = new CavebotAction(6, new PXG.Position(4079, 3453, 5), ActionTypes.Walk);
            CavebotAction cavebotAction8 = new CavebotAction(7, new PXG.Position(4074, 3455, 5), ActionTypes.Walk);

            Script.Add(cavebotAction1);
            Script.Add(cavebotAction2);
            Script.Add(cavebotAction3);
            Script.Add(cavebotAction4);
            Script.Add(cavebotAction5);
            Script.Add(cavebotAction6);
            Script.Add(cavebotAction7);
            Script.Add(cavebotAction8);
        }
Beispiel #2
0
        private async static Task <bool> ExecuteStep(CavebotAction cbAction)
        {
            bool result = false;

            if (Index == lastIndex)
            {
                counterIndex++;
            }
            else
            {
                lastIndex = Index;
            }

            if (counterIndex > 5)
            {
                Index++;
            }

            if (cbAction.Condition != null)
            {
                while (cbAction.Condition())
                {
                    if (Pokemon.Reviving == false)
                    {
                        result = await ExecuteAction(cbAction);
                    }
                }
            }
            else
            {
                if (Pokemon.Reviving == false)
                {
                    result = await ExecuteAction(cbAction);
                }
            }
            return(result);
        }
Beispiel #3
0
        private async static Task <bool> ExecuteAction(CavebotAction cbAction)
        {
            while (await Character.isAttacking)
            {
                AutoItX.Sleep(500);
            }

            if (cbAction.Action == ActionTypes.Wait)
            {
                await Task.Delay(Convert.ToInt32(cbAction.Arguments[0]));

                return(true);
            }
            else if (cbAction.Action == ActionTypes.Walk)
            {
                bool result  = false;
                int  counter = 0;
                do
                {
                    result = await Actions.Walk.WalkTo(cbAction.Position, "left");

                    Console.WriteLine("result: " + result);
                    counter++;
                } while (result == false && (counter < 5 || await Character.isAttacking || Pokemon.Reviving || Pokemon.HP == 0 || Pokemon.HP < Pokemon.AutoReviveHP));
                counter = 0;
                return(result);
            }
            else if (cbAction.Action == ActionTypes.Talk)
            {
                return(Actions.Talk.TalkToNurse());
            }
            else if (cbAction.Action == ActionTypes.Use)
            {
                bool result  = false;
                int  counter = 0;
                do
                {
                    result = await Actions.Walk.WalkTo(cbAction.Position, "right");

                    counter++;
                    if (counter > 5)
                    {
                        result = await Actions.Walk.WalkTo(cbAction.Position, "right");
                    }
                } while (result == false && counter < 5 || await Character.isAttacking || Pokemon.Reviving || Pokemon.HP == 0 || Pokemon.HP < Pokemon.AutoReviveHP);
                counter = 0;
                return(result);
            }
            else if (cbAction.Action == ActionTypes.StartAttacker)
            {
                CavebotAttack.Enabled = true;
                return(true);
            }
            else if (cbAction.Action == ActionTypes.StopAttacker)
            {
                CavebotAttack.Enabled = false;
                return(true);
            }
            else if (cbAction.Action == ActionTypes.OrderPokemon)
            {
                bool result  = false;
                int  counter = 0;
                do
                {
                    result = await Actions.Walk.WalkTo(cbAction.Position, "middle");

                    counter++;
                } while (result == false && counter < 5 || await Character.isAttacking || Pokemon.Reviving || Pokemon.HP == 0 || Pokemon.HP < Pokemon.AutoReviveHP);
                counter = 0;
                return(result);
            }

            return(false);
        }