Beispiel #1
0
        public void CreateServer(ServerOption serverOpt)
        {
            try
            {
                bool bResult = Setup(new RootConfig(), m_Config, logFactory: new NLogLogFactory());

                if (bResult == false)
                {
                    MainLogger.Error("[ERROR] 서버 네트워크 설정 실패 ㅠㅠ");
                    return;
                }
                else
                {
                    MainLogger = base.Logger;
                }

                CreateComponent(serverOpt);

                MainLogger.Info("서버 생성 성공");
            }
            catch (Exception ex)
            {
                MainLogger.Error($"[ERROR] 서버 생성 실패: {ex.ToString()}");
            }
        }
Beispiel #2
0
 public void InitConfig(ServerOption option)
 {
     m_Config = new ServerConfig
     {
         Port = option.Port,
         Ip   = "Any",
         MaxConnectionNumber = option.MaxConnectionNumber,
         Mode = SocketMode.Tcp,
         Name = option.Name
     };
 }
Beispiel #3
0
        public MainServer(IHostApplicationLifetime appLifetime, IOptions <ServerOption> serverConfig, ILogger <MainServer> logger)
            : base(new DefaultReceiveFilterFactory <ReceiveFilter, EFBinaryRequestInfo>())
        {
            ServerOpt   = serverConfig.Value;
            AppLogger   = logger;
            AppLifetime = appLifetime;

            NewSessionConnected += new SessionHandler <NetworkSession>(OnConnected);
            SessionClosed       += new SessionHandler <NetworkSession, CloseReason>(OnClosed);
            NewRequestReceived  += new RequestHandler <NetworkSession, EFBinaryRequestInfo>(OnPacketReceived);
        }
Beispiel #4
0
        public ERROR_CODE CreateComponent(ServerOption serverOpt)
        {
            Room.NetSendFunc = this.SendData;
            RoomMgr.CreateRooms(serverOpt);

            MainPacketProcessor                  = new PacketProcessor();
            MainPacketProcessor.NetSendFunc      = this.SendData;
            MainPacketProcessor.DistributePacket = this.Distribute;
            MainPacketProcessor.CreateAndStart(RoomMgr.GetRoomsList(), serverOpt);

            MainLogger.Info("CreateComponent - Success");
            return(ERROR_CODE.NONE);
        }
        public void CreateRooms(ServerOption serverOpt)
        {
            var maxRoomCount = serverOpt.RoomMaxCount;
            var startNumber  = serverOpt.RoomStartNumber;
            var maxUserCount = serverOpt.RoomMaxUserCount;

            for (int i = 0; i < maxRoomCount; ++i)
            {
                var roomNumber = (startNumber + i);
                var room       = new Room();
                room.Init(i, roomNumber, maxUserCount);

                RoomsList.Add(room);
            }
        }
        public void CreateAndStart(List <Room> roomList, ServerOption serverOpt)
        {
            var maxUserCount = serverOpt.RoomMaxCount * serverOpt.RoomMaxUserCount;

            UserMgr.Init(maxUserCount);

            RoomList = roomList;
            var minRoomNum = RoomList[0].Number;
            var maxRoomNum = RoomList[0].Number + RoomList.Count() - 1;

            RoomNumberRange = new Tuple <int, int>(minRoomNum, maxRoomNum);

            RegistPacketHandler();

            IsThreadRunning = true;
            ProcessThread   = new System.Threading.Thread(this.Process);
            ProcessThread.Start();
        }