// Diables the controls when the player is not active
        private void OnDisable()
        {
            controls.Disable();

            puzzleModeUI.SetActive(false);
            currPiece       = null;
            pieceDetector   = null;
            isFastFall      = false;
            beforeFastFally = 0f;
        }
Beispiel #2
0
        private void SetPreviewImage()
        {
            if (nextPiecePreview.gameObject.activeInHierarchy == false)
            {
                nextPiecePreview.gameObject.SetActive(true);
            }

            PuzzleDetection futurePiece = listOfPossiblePieces[nextPieceIndex].GetComponentInChildren <PuzzleDetection>();

            nextPiecePreview.sprite = futurePiece.previewImage;
        }
 public void AssignPiece(GameObject newPiece)
 {
     currPiece     = newPiece.GetComponent <Rigidbody2D>();
     pieceDetector = newPiece.GetComponent <PuzzleDetection>();
 }