void Start()
 {
     lm          = FindObjectOfType <LevelManager>();
     t           = FindObjectOfType <Timer>();
     map         = FindObjectOfType <Map>();
     pm          = FindObjectOfType <PotionManager>();
     inLevel     = false;
     isMapActive = true;
     map.mapType = 0;
 }
 // Start is called before the first frame update
 void Start()
 {
     pm = FindObjectOfType <PotionManager>();
 }