private UiContextMenu CreateTreeViewContextMenu()
        {
            UiContextMenu menu = UiContextMenuFactory.Create();

            {
                menu.AddChild(UiMenuItemFactory.Create(Lang.Dockable.GameFileCommander.Unpack, new UiGameFileCommanderExtractCommand(() => _treeNodes)));
                menu.AddChild(UiMenuItemFactory.Create(Lang.Dockable.GameFileCommander.Pack, new UiGameFileCommanderInjectCommand(() => _treeNodes)));
            }
            return(menu);
        }
Beispiel #2
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        public static UiDataProviderNode Create <T>(InfoProviderGroup <T> providers) where T : class
        {
            UiContextMenu menu = UiContextMenuFactory.Create();

            for (int index = 0; index < providers.Count; index++)
            {
                IInfoProvider <T> provider = providers[index];
                UiMenuItem        menuItem = UiMenuItemFactory.Create(provider.Title, new UiDataProviderNodeRefreshCommand(() => providers.Refresh(provider)));
                menuItem.ToolTip = provider.Description;
                menu.AddChild(menuItem);
            }

            UiDataProviderNode node = new UiDataProviderNode(providers.Title, providers.Description, menu);

            providers.InfoLost     += node.OnInfoLost;
            providers.InfoProvided += node.OnInfoProvided;

            return(node);
        }
Beispiel #3
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 private UiDataProviderNode(string title, string description, UiContextMenu contextMenu)
 {
     Title       = title;
     Description = description;
     ContextMenu = contextMenu;
 }