Beispiel #1
0
 static DxTextureReader()
 {
     Configuration.EnableObjectTracking = true;
     _device = Dx11Device.CreateDefaultAdapter();
     _textureCreatingWorkaround = InitializeWorkaround();
 }
Beispiel #2
0
 static DxTextureReader()
 {
     Configuration.EnableObjectTracking = true;
     _device = Dx11Device.CreateDefaultAdapter();
     _textureCreatingWorkaround = InitializeWorkaround();
 }