Beispiel #1
0
        public static NavigationGrid CreateEmpty(int sizeX, int sizeY, int sizeZ, Vector3 position, Quaternion rotation, Vector3 scale, float boxSize = 1f)
        {
            var len = boxSize / 2;
            var off = new Vector3(len, 0, len);
            var min = new Vector3(0, 0, 0);

            Max = new Vector3(sizeX, sizeY, sizeZ);

            var grid = new NavigationGrid();

            grid.InnerGrid = new NativeArray3D <GridNode>(sizeX, sizeY, sizeZ, Allocator.Persistent);
            grid.Transform.Set(position, rotation, scale);
            grid.BoxOffset       = off;
            grid.BoxOffsetLength = len;
            grid.NodeBoxSize     = boxSize;

            grid.GridMaxX = grid.InnerGrid.GetLength(0) - 1;
            grid.GridMaxY = grid.InnerGrid.GetLength(1) - 1;
            grid.GridMaxZ = grid.InnerGrid.GetLength(2) - 1;

            grid.MinX = 0;
            grid.MaxX = grid.GridMaxX;
            grid.MinY = 0;
            grid.MaxY = grid.GridMaxY;
            grid.MinZ = 0;
            grid.MaxZ = grid.GridMaxZ;

            return(grid);
        }
Beispiel #2
0
        public static NavigationGrid Create(int sizeX, int sizeY, int sizeZ, Vector3 position, Quaternion rotation, Vector3 scale, float boxSize = 1f)
        {
            var len = boxSize / 2;
            var off = new Vector3(len, 0, len);
            var min = new Vector3(0, 0, 0);

            Max = new Vector3(sizeX, sizeY, sizeZ);

            var nodes = new List <GridNode>();

            for (var x = min.x + len; x < Max.x; x = x + boxSize)
            {
                for (var y = min.y + len; y < Max.y; y = y + boxSize)
                {
                    for (var z = min.z + len; z < Max.z; z = z + boxSize)
                    {
                        var navNode = new GridNode();
                        var center  = new Vector3(x, y, z);
                        navNode.Center          = center;
                        navNode.X               = center.x;
                        navNode.Y               = center.y;
                        navNode.Z               = center.z;
                        navNode.Size            = new Vector3(boxSize, boxSize, boxSize);
                        navNode.Bounds          = new SimpleBounds(center, navNode.Size);
                        navNode.NavigableCenter = center;

                        nodes.Add(navNode);
                    }
                }
            }

            var grid = new NavigationGrid();

            grid.InnerGrid = new NativeArray3D <GridNode>(sizeX, sizeY, sizeZ, Allocator.Persistent);
            grid.Transform.Set(position, rotation, scale);
            grid.BoxOffset       = off;
            grid.BoxOffsetLength = len;
            grid.NodeBoxSize     = boxSize;
            grid.Update(nodes);

            grid.Data = new GridViewData
            {
                BoxSize = boxSize,
                Min     = new int3(grid.MinX, grid.MinY, grid.MinZ),
                Max     = new int3(grid.MaxX, grid.MaxY, grid.MaxZ),
            };

            return(grid);
        }