Beispiel #1
0
        //TimeSpan SpawnTime, ShootTime;
        public void Initialize(SniperEnemyAnimation animation, Vector2 position, Vector2 target)
        {
            // Set the position of the enemy
            SniperAnimation = animation;
            Position = position;

            // We initialize the enemy to be active so it will be update in the game
            Active = true;

            // Set the health of the enemy
            Health = 25;

            // Set the amount of damage the enemy can do
            //Very Weak
            Damage = 100;

            // Set how fast the enemy moves

            //Direction = direction;
            // Set the score value of the enemy
            //More value due to more danger
            Value = 150;
        }
Beispiel #2
0
 private void AddSniperEnemy(GameTime gameTime)
 {
     Random SniperRandom = new Random();
     SniperEnemyAnimation sniperEnemyAnimation = new SniperEnemyAnimation();
     TimeSpan SpawnTime = gameTime.TotalGameTime;
     sniperEnemyAnimation.Initialize(sniperTexture, 0, 50, 50);
     Vector2 position = new Vector2(random.Next(100, GraphicsDevice.Viewport.Width - 50), random.Next(100, GraphicsDevice.Viewport.Height - 50));
     Vector2 target = new Vector2 (SniperRandom.Next(0,1000), SniperRandom.Next(0,800));
     SniperEnemy sniperEnemy = new SniperEnemy();
     sniperEnemy.Initialize(sniperEnemyAnimation, position, target);
     sniperEnemies.Add(sniperEnemy);
 }