Beispiel #1
0
 public override void Clean()
 {
     Destroy(spellVisual);
     if (speedStatus != null)
     {
     }
     speedStatus.OnStatusEnd(unit.GetComponent <Unit>());
     if (phaseStatus != null)
     {
         phaseStatus.OnStatusEnd(unit.GetComponent <Unit>());
         unit.GetComponent <UnitStatusManager>().UnRegisterTimedStatus(phaseStatus);
     }
     Destroy(gameObject);
 }
Beispiel #2
0
 protected override void Update()
 {
     if (jumpTimer > 0f)
     {
         jumpTimer -= Time.deltaTime;
         if (jumpTimer < 0f)
         {
             if (rootStatus != null)
             {
                 rootStatus.OnStatusEnd(unit.GetComponent <Unit>());
                 rootStatus = null;
             }
             if (phaseStatus != null)
             {
                 phaseStatus.OnStatusEnd(unit.GetComponent <Unit>());
                 phaseStatus = null;
             }
             unit.GetComponent <Rigidbody>().velocity = new Vector3(0f, 0f, 0f);
             Clean();
         }
     }
 }