Beispiel #1
0
 void AuthList()
 {
     if (Foldout.Check("auth list"))
     {
         foreach (var ac in script.mAuthingConnections)
         {
             EditorGUILayout.LabelField(string.Format("{0} > {1}", ac.timer, ac.connection.RemoteEndPoint));
         }
     }
 }
Beispiel #2
0
 void PlayerList()
 {
     constantUpdate = false;
     if (Foldout.Check("player list"))
     {
         ++EditorGUI.indentLevel;
         foreach (var player in script.players)
         {
             if (Foldout.Check(player.playerName))
             {
                 StringBuilder text = new StringBuilder();
                 text.AppendFormat("id: {0}\n", player.id)
                 .AppendFormat("state: {0}\n", player.state)
                 .AppendFormat("choke: {0}\n", player.choke)
                 .Append("ackInput: " + string.Join(",", Array.ConvertAll(player.mAckInputs, v => v.ToString())));
                 EditorGUILayout.LabelField(text.ToString(), EditorStyles.textArea, GUILayout.Width(300f));
                 constantUpdate = true;
             }
         }
         --EditorGUI.indentLevel;
     }
 }