Beispiel #1
0
        public static User CreateRandomNewUser()
        {
            User user;
            do
            {
                user = new User { Name = Consts.GUEST_PREFIX + _userNumber++ };

            } while (!Users.TryAdd(user.Name, user));
            LostBeats.TryAdd(user.Name, 0);
            return user;
        }
Beispiel #2
0
 public override Response DoWork(string request)
 {
     var workRequest = JsonConvert.DeserializeObject<AddUserRequest>(request);
     var workResponse = new AddUserResponse();
     var user = new User {Name = workRequest.UserName};
     workResponse.Status = Statuses.Ok;
     if (!Server.Users.TryAdd(user.Name, user))
     {
         workResponse.Status = Statuses.DuplicateUser;
     }
     return workResponse;
 }
Beispiel #3
0
 public GameObject(User user)
 {
     Interlocked.Increment(ref GameIdSeq);
     Id = GameIdSeq;
     var rnd = new Random();
     if (rnd.Next(100) < 50)
     {
         PlayerWhite = user;
     }
     else
     {
         PlayerBlack = user;
     }
 }
Beispiel #4
0
        public ActionResult StartFree()
        {
            User newPlayer = null;
            if (Request.IsAuthenticated)
            {
                newPlayer = new User { Name = User.Identity.Name };
            }
            var requestCreateGame = new CreateGameRequest { NewPlayer = newPlayer };
            var responseCreateGame = ServerProvider.MakeRequest<CreateGameResponse>(requestCreateGame);

            int? gameId = null;
            if (responseCreateGame.Status == Statuses.Ok)
            {
                gameId = responseCreateGame.ID;
                FormsAuthentication.SetAuthCookie(responseCreateGame.FirstPlayer.Name, false);
                var requestJoinGame = new JoinGameRequest
                {
                    GameID = gameId.Value,
                    NewPlayer = responseCreateGame.FirstPlayer
                };
                var responseJoinGame = ServerProvider.MakeRequest(requestJoinGame);
                if (responseJoinGame.Status != Statuses.Ok)
                {
                    gameId = null;
                }
            }

            return Json(gameId, JsonRequestBehavior.AllowGet);
        }