Beispiel #1
0
        public static List <int>[] GetScreenContainTilesAndWalls()
        {
            List <int>[] result = { new List <int>(), new List <int>() };
            int          maxX   = Main.screenWidth / tileSize;
            int          maxY   = Main.screenHeight / tileSize;

            Point pos = Main.sceneTilePos.ToTileCoordinates();

            List <int> allTiles = TileUtils.GetAllTiles();
            List <int> allWalls = WallUtils.GetAllWalls();

            for (int x = pos.X; x < pos.X + maxX; x++)
            {
                for (int y = pos.Y; y < pos.Y + maxY; y++)
                {
                    var tile         = Main.tile[x, y];
                    var tileItemType = TileUtils.getKillDropItemType(tile);
                    var wallItemType = WallUtils.getKillDropItemType(tile);

                    if (allTiles.Contains(tileItemType) && !result[0].Contains(tileItemType))
                    {
                        result[0].Add(tileItemType);
                    }
                    if (allWalls.Contains(wallItemType) && !result[1].Contains(wallItemType))
                    {
                        result[1].Add(wallItemType);
                    }
                }
            }
            return(result);
        }
Beispiel #2
0
 public override void KillWall(int i, int j, int type, ref bool fail)
 {
     if (!fail)
     {
         fail = WallUtils.isProtected(i, j);
     }
 }
Beispiel #3
0
        internal void UpdateGrid()
        {
            if (!updateNeeded)
            {
                return;
            }
            updateNeeded = false;

            Clear();

            List <int> tiles;
            List <int> walls;

            if (btnFilterNear.GetValue <bool>())
            {
                List <int>[] lists = ProtectToolsUtils.GetScreenContainTilesAndWalls();
                tiles = lists[0];
                walls = lists[1];
            }
            else
            {
                tiles = TileUtils.GetAllTiles();
                walls = WallUtils.GetAllWalls();
            }

            if (showTiles)
            {
                foreach (var itemType in tiles)
                {
                    Item item = new Item();
                    item.SetDefaults(itemType);

                    var box = new UITileWallSlot(item);
                    gridRight._items.Add(box);
                    gridRight._innerList.Append(box);
                    panelMain.AddDragTarget(box);
                }
            }
            if (showWalls)
            {
                foreach (var itemType in walls)
                {
                    Item item = new Item();
                    item.SetDefaults(itemType);

                    var box = new UITileWallSlot(item);
                    gridRight._items.Add(box);
                    gridRight._innerList.Append(box);
                    panelMain.AddDragTarget(box);
                }
            }

            gridRight.UpdateOrder();
            gridRight._innerList.Recalculate();

            panelMain.caption = caption.Replace("??", $"{gridRight.Count}");
        }
Beispiel #4
0
 public override bool KillSound(int i, int j, int type)
 {
     return(!WallUtils.isProtected(i, j));
 }
Beispiel #5
0
 public override bool CreateDust(int i, int j, int type, ref int dustType)
 {
     return(!WallUtils.isProtected(i, j));
 }