Beispiel #1
0
 /// <see cref="IPlayer.DevelopProperty"/>
 public void DevelopProperty(DevelopableLand property)
 {
     if (propertiesOwned.Contains(property))
     {
         int developCost = property.GetDevelopCost();
         if (developCost <= cash)
         {
             try // attempt to develop property and propagate errors to front end
             {
                 property.Develop();
                 cash = cash - developCost;
             }
             catch (DevelopableLandException e)
             {
                 throw new HumanPlayerException(e.Message);
             }
         }
         else
         {
             throw new DevelopableLandException("Player doesn't have enough cash to develop the property!");
         }
     }
     else
     {
         throw new DevelopableLandException("Cannot develop a property that you don't own!");
     }
 }
Beispiel #2
0
 /// <see cref="IPlayer.UndevelopProperty"/>
 public void UndevelopProperty(DevelopableLand property)
 {
     // check if player owns this property
     if (propertiesOwned.Contains(property))
     {
         int developCost = property.GetDevelopCost();
         try  // attempt to undevelop and propagate errors to front end
         {
             property.Undevelop();
             cash = cash + developCost;
         }
         catch (DevelopableLandException e)
         {
             throw new HumanPlayerException(e.Message);
         }
     }
     else
     {
         throw new HumanPlayerException("Cannot undevelop a property that you don't own!");
     }
 }