Beispiel #1
0
 /// <summary>
 /// Adds the specified MenuDefinition to the default state of all node types.
 /// </summary>
 public void AddGlobalMenuDefinition(MenuDefinition definition)
 {
     foreach (NodeType nodeType in nodeTypes.Values)
     {
         nodeType.States[0].AddMenuDefinitions(definition);
     }
 }
Beispiel #2
0
 /// <summary>
 /// Adds the specified MenuDefinition to this NodeState.
 /// </summary>
 /// <param name="definition">The definition to add.</param>
 /// <param name="additionalDefinitions">Additional non-default definitions to add.</param>
 public void AddDefaultMenuDefinition(MenuDefinition definition, params MenuDefinition[] additionalDefinitions)
 {
     menuDefinitions.Add(definition, true);
     foreach (MenuDefinition def in additionalDefinitions)
     {
         menuDefinitions.Add(def, false);
     }
 }
        protected void UpdateContextMenu(MultiSourceTreeNode[] nodes)
        {
            cmbPopupMenu.BeginInit();

            // Clear the existing menu items, killing their tooltip in the process - otherwise
            // there would be a dangling reference and they would never go out of scope.
            foreach (BaseItem item in popupMenu.SubItems)
            {
                tooltip.SetSuperTooltip(item, null);
            }
            popupMenu.SubItems.Clear();

            // We need some nodez biatches!
            if (nodes.Length == 0)
            {
                return;
            }

            Dictionary <MenuGroup, Dictionary <string, ButtonItem> > items = new Dictionary <MenuGroup, Dictionary <string, ButtonItem> >();

            // Get a sorted list of groups and their child items.
            foreach (MultiSourceTreeNode node in nodes)
            {
                foreach (NodeInfo info in node.InfoEntries)
                {
                    foreach (NodeStateSubscriber subscriber in info.Subscriptions)
                    {
                        if (!subscriber.Active)
                        {
                            continue;
                        }
                        // Copy the menu definitions to a temp array so they can be sorted.
                        MenuDefinition[] defs = new MenuDefinition[subscriber.State.MenuDefinitions.Count];
                        subscriber.State.MenuDefinitions.Keys.CopyTo(defs, 0);
                        Array.Sort(defs, new MenuDefinitionComparer());

                        foreach (MenuDefinition def in defs)
                        {
                            // If we have a test, run it to see if this item should be added.
                            if (def.MenuItemTest != null)
                            {
                                if (!def.MenuItemTest.Invoke(node, info))
                                {
                                    continue;                       // Nope!
                                }
                            }
                            // Get the group container.
                            Dictionary <string, ButtonItem> container;
                            if (!items.ContainsKey(def.Group))
                            {
                                items.Add(def.Group, new Dictionary <string, ButtonItem>());
                            }
                            container = items[def.Group];

                            // Create and add the menu item.
                            ButtonItem menuItem = def.CreateMenuItem(node, tooltip);
                            menuItem.Tag = info;
                            // TODO: This will need to be adjusted to the plural text somehow
                            // if more than one node is selected that contains this type.
                            if (!container.ContainsKey(def.Text))
                            {
                                container.Add(def.Text, menuItem);
                            }
                        }
                    }
                }
            }

            // Return if we had no groups to display.
            if (items.Count == 0)
            {
                return;
            }

            // Now that we have all of our groups, we need to sort them by priority.
            List <ButtonItemGroup> sortedGroups = new List <ButtonItemGroup>();
            while (items.Count > 0)
            {
                MenuGroup priorityGroup = null;
                foreach (MenuGroup group in items.Keys)
                {
                    if (priorityGroup == null)
                    {
                        priorityGroup = group;
                    }
                    else
                    if (group.SortingPriority > priorityGroup.SortingPriority)
                    {
                        priorityGroup = group;
                    }
                }
                ButtonItem[] buttonItems = new ButtonItem[items[priorityGroup].Values.Count];
                items[priorityGroup].Values.CopyTo(buttonItems, 0);

                ButtonItemGroup newGroup = new ButtonItemGroup();
                newGroup.Group = priorityGroup;
                newGroup.Items = buttonItems;
                sortedGroups.Add(newGroup);
                items.Remove(priorityGroup);
            }

            // And now we can construct the actual popup menu! YAY!
            foreach (ButtonItemGroup group in sortedGroups)
            {
                LabelItem groupLabel = group.Group.CreateLabelItem();
                popupMenu.SubItems.Add(groupLabel);
                popupMenu.SubItems.AddRange(group.Items);
            }

            // Final pass - remove incorrect grouping.
            for (int x = 0; x < popupMenu.SubItems.Count; x++)
            {
                if (x == 0)
                {
                    popupMenu.SubItems[x].BeginGroup = false;
                }
                else
                {
                    if (!(popupMenu.SubItems[x - 1] is ButtonItem))
                    {
                        popupMenu.SubItems[x].BeginGroup = false;
                    }
                }
            }
            cmbPopupMenu.EndInit();
        }