Beispiel #1
0
 public Casper(Texture2D casper, Rectangle hitbox)
     : base(2, casper, hitbox)
 {
     this.casper = casper;
     this.Position = new Vector2(840, 250);
     this.Velocity = new Vector2(0,0);
     this.Speed = 0.01f;
     camera = new Camera(Game1.GetGame().GraphicsDevice.Viewport);
     animation = new Animation();
 }
Beispiel #2
0
 public Casper(Texture2D casper, Rectangle hitbox)
     : base(2, casper, hitbox)
 {
     this.casper = casper;
     this.Position = new Vector2(Res.gI().ScaleX(200), Res.gI().ScaleY(925));
     this.Velocity = new Vector2(0,0);
     this.Speed = 0.01f;
     camera = new Camera(Game1.GetGame().GraphicsDevice.Viewport);
     animation = new Animation();
     List<Texture2D> textures = new List<Texture2D>();
     textures.Add(Content_Manager.getInstance().Textures["particule"]);
     particleEngine = new ParticleEngine(textures, new Vector2(Res.gI().ScaleX(400), Res.gI().ScaleY(240)));
     healthpoint = new HealthPoint(13);
 }