private void OnTimeLeft(DeathCircleTimeLeftEvent deathCircleTimeLeftEvent) { string timeMinutes = deathCircleTimeLeftEvent.Minutes / 10 < 1 ? "0" : ""; string timeSeconds = deathCircleTimeLeftEvent.Seconds / 10 < 1 ? "0" : ""; string time = "Time left: " + timeMinutes + deathCircleTimeLeftEvent.Minutes + " : " + timeSeconds + deathCircleTimeLeftEvent.Seconds; Color timeColor = deathCircleTimeLeftEvent.IsWaitFinish ? Color.blue : Color.white; text.text = time; text.color = timeColor; }
private void OnDeathCircleTimeLeftEvent(DeathCircleTimeLeftEvent deathCircleTimeLeftEvent) { if (deathCircleTimeLeftEvent.Minutes < 1 && deathCircleTimeLeftEvent.Seconds < DeathCircleTimeTriggerThreshold) { Brain.DeathCircleIsClosing = true; } else { Brain.DeathCircleIsClosing = false; } }