Beispiel #1
0
        public PositionPlayer(PersonnalInfo _playerInfo, DefensiveAttributes _defensiveAttributes, BAT_HAND _batHand, THROW_HAND _throwHand, PlateAppearanceRatings _againstLefty, PlateAppearanceRatings _againstRighty, RawPhysicalAttributes _physicalAttributes)
            : base(_playerInfo, _defensiveAttributes, _throwHand)
        {
            againstLefty = _againstLefty;
            againstRighty = _againstRighty;
            physicalAttributes = _physicalAttributes;

            batHand = _batHand;
        }
Beispiel #2
0
 public Player(PersonnalInfo _playerInfo, DefensiveAttributes _defensiveAttributes, THROW_HAND _throwingHand)
 {
     playerInfo = _playerInfo;
     defensiveAttributes = _defensiveAttributes;
     throwingHand = _throwingHand;
 }