Beispiel #1
0
 public Ai(TennisPong parent)
 {
     this.Parent = parent;
     this.PositionTextureRaquette = new Rectangle(64, 0, 64, 128);
     this.OrigineRaquette = new Vector2(this.PositionTextureRaquette.Width / 2f,
         this.PositionTextureRaquette.Height / 2f);
 }
Beispiel #2
0
 /// <summary>
 /// The main entry point for the application.
 /// </summary>
 static void Main(string[] args)
 {
     using (TennisPong game = new TennisPong())
     {
         game.Run();
     }
 }
Beispiel #3
0
 public Balle(TennisPong parent)
 {
     this.Parent = parent;
     this.PositionTextureBalle = new Rectangle(128, 0, 64, 64);
     this.ScaleBalle = 0.5f;
     this.OrigineBalle = new Vector2(this.PositionTextureBalle.Width / 2f, this.PositionTextureBalle.Height / 2f);
     this.AllerBalle = true;
     this.OnPointEnded += new PointEndedEventHandler(this.Pong_OnPointEnded);
     this.OnGameEnded += new GameEndedEventHandler(this.Pong_OnGameEnded);
     this.OnSetEnded += new SetEndedEventHandler(this.Pong_OnSetEnded);
     this.onMatchEnded += new MatchEndedEventHandler(Pong_onMatchEnded);
 }