Beispiel #1
0
        public void ColissionPlatforms(Hero _hero, Level1 _level)
        {
            for (int x = 0; x < Level1.row; x++)
            {
                for (int y = 0; y < Level1.column; y++)
                {
                    if (_level.tileArray[x, y] == 1)
                    {
                        if (CheckCollision(_hero.CollisionRectangle, _level.blokArray[x, y].CollisionRectangle))
                        {
                            if (_hero.CollisionRectangle.Y < _level.blokArray[x, y].CollisionRectangle.Y)
                            {
                                Debug.WriteLine("Top!");
                                CanMoveLeft  = true;
                                CanMoveRight = true;
                                CanDown      = false;
                                //hero.Position += new Vector2(1, -1) * 5;
                                //collision = true;
                            }
                            else if (_hero.CollisionRectangle.X > _level.blokArray[x, y].CollisionRectangle.X && CanDown == true)     // touching Right
                            {
                                Debug.WriteLine("Right!");
                                CanMoveRight = true;
                                CanDown      = true;
                                CanMoveLeft  = false;

                                //hero.Position += new Vector2(1, 0) * 5;
                                //collision = true;
                            }
                            else if (_hero.CollisionRectangle.X < _level.blokArray[x, y].CollisionRectangle.X - 50 && CanDown == true)     // touching Left
                            {
                                Debug.WriteLine("Left!");
                                CanMoveLeft  = true;
                                CanDown      = true;
                                CanMoveRight = false;

                                //hero.Position += new Vector2(-1, 0) * 5;
                                //collision = true;
                            }
                        }
                        else
                        {
                            CanMoveRight = true;
                            CanMoveLeft  = true;
                            CanDown      = true;
                            CanJump      = true;
                        }
                        _hero.SetCollision(CanMoveLeft, CanMoveRight, CanDown, CanJump);
                    }
                }
            }
        }
Beispiel #2
0
 protected override void Initialize()
 {
     this.Components.Add(new EndPage(Content, this));
     this.Components.Add(new StartPage(Content, this));
     collisionmanager = new CollisionManager();
     start            = new StartPage(Content, this);
     level1           = new Level1(Content);         //
     level2           = new Level2(Content);
     level1.CreateWorld();                           //
     level2.CreateWorld();
     // TODO: Add your initialization logic here
     base.Initialize();
 }