private void OnDestroy()
 {
     if (Instance != null && Instance == this)
     {
         Instance = null;
     }
 }
        private void Awake()
        {
            if (Instance != null)
            {
                Destroy(gameObject);
                return;
            }

            Instance = this;

            object_hatch.SetActive(false);
            object_hatch.renderer.enabled = false;
            object_door.animation.Stop();

            object_here01.SetActive(false);
            object_here01.renderer.enabled = false;

            object_here02.SetActive(false);
            object_here02.renderer.enabled = false;

            object_close_door.SetActive(false);
            object_close_door.renderer.enabled = false;

            object_camera.SetActive(false);
            object_camera.renderer.enabled = false;
        }