/// <summary> /// /// </summary> public bool ScatterSupply() { var supply = resources.supply; if (supply > 0 && GetComponent <NoSupplyPickupBuff>() == null) { resources.TakeSupply(supply); GameplayStatics.ScatterSupply(transform, supply); TryAddBuff <NoSupplyPickupBuff>(0.5f); return(true); } return(false); }
/// <summary> /// /// </summary> public void BeginDestroy() { if (_isDestroyed) { return; } _isDestroyed = true; this.EmitSound(DestroySoundKey); if (_destroyAnimation != null) { GameplayStatics.SpawnFireAndForgetAnimation(_destroyAnimation, transform.position, transform.rotation) .AddComponent <TileObjectRenderer>(); } GameplayStatics.ScatterSupply(transform, _supplyCost); Destroy(gameObject); }