Beispiel #1
0
        /// <summary>
        /// Iterates through the current Map's lists and checks their BoundingBox's against
        /// the MainPlayer's to determine if a Collision has occurred. Begins or handles
        /// collision processes as they occur.
        /// </summary>
        public void HandleCollisions(object sender, EventArgs eventArgs)
        {
            foreach (MapAreaDefinition _area in Areas)
            {
                if (MainPlayer.BoundingBox.Intersects(_area.BoundingBox) == true)
                {
                    if (_area.Name != ActiveAreaName)
                    {
                        PreviousArea   = new Rectangle(ActiveArea.X, ActiveArea.Y, ActiveArea.Width, ActiveArea.Height);
                        ActiveAreaName = _area.Name;
                        SetAreaBoundaries(_area.Name);
                        AreaTransitionCollisionRectangle = Rectangle.Intersect(MainPlayer.BoundingBox, ActiveArea);
                        IsAreaTransitionActive           = true;
                        AreaTransitionTimer = 0f;
                        return;
                    }
                }
            }
            foreach (MapCollisionSolidStatic _collisionObject in CollisionObjects)
            {
                if (MainPlayer.SolidBoundingBox.Intersects(_collisionObject.BoundingBox))
                {
                    switch (_collisionObject.Type)
                    {
                    case "MapCollisionStatic":
                    {
                        Rectangle collisionRectangle = Rectangle.Intersect(MainPlayer.SolidBoundingBox, _collisionObject.BoundingBox);

                        MainPlayer.HasCollided(collisionRectangle);

                        break;
                    }

                    case "MapCollisionWater":
                    {
                        break;
                    }

                    case "MapCollisionPitTrap":
                    {
                        break;
                    }
                    }
                }
            }
            foreach (MapObject _mapTransition in MapObjects)
            {
                if (_mapTransition.Type == "mapTransition")
                {
                    MapTransitionHandler transitionObject = (MapTransitionHandler)_mapTransition;

                    if (transitionObject.BoundingBox.Intersects(MainPlayer.SolidBoundingBox))
                    {
                        MapTransition = transitionObject;
                        transitionObject.InitializeTransition(MapCurrent, (Rectangle)MapCamera.BoundingRectangle,
                                                              TransitionSound);
                        IsTransitionActive = true;
                    }
                }
            }
            foreach (MapEntity _mapEntity in Entities)
            {
                if (MainPlayer.BoundingBox.Intersects(_mapEntity.BoundingBox) && _mapEntity.IsSolid == true)
                {
                    // Run Uncollide Code in Player
                    Rectangle collisionRectangle = Rectangle.Intersect(MainPlayer.BoundingBox, _mapEntity.BoundingBox);

                    MainPlayer.HasCollided(collisionRectangle);
                }
            }
        }
Beispiel #2
0
        /// <summary>
        /// Loads MapObjects for the Active Map, iterates through them, and instantiates objects
        /// based on the information found in the Map ObjectLayers
        /// </summary>
        private void LoadMapObjectLayers()
        {
            TiledMapObjectLayer _mapEntityObjectLayer   = MapCurrent.GetLayer <TiledMapObjectLayer>("Entity Layer");
            TiledMapObjectLayer _mapCollisionLayer      = MapCurrent.GetLayer <TiledMapObjectLayer>("Collision Layer");
            TiledMapObjectLayer _mapAreaDefinitionLayer = MapCurrent.GetLayer <TiledMapObjectLayer>("Area Definitions");

            foreach (TiledMapObject _entityObject in _mapEntityObjectLayer.Objects)
            {
                switch (_entityObject.Name)
                {
                case "mapPlayerSpawn":
                {
                    // Run Player Spawn Code Here
                    PlayerSpawnX  = Convert.ToInt32(_entityObject.Position.X);
                    PlayerSpawnY  = Convert.ToInt32(_entityObject.Position.Y);
                    IsPlayerSpawn = true;

                    break;
                }

                case "mapTransition":
                {
                    // Create Transition Objects
                    float destinationX, destinationY;

                    destinationX = Convert.ToInt32(_entityObject.Properties["mapDestinationX"]);
                    destinationY = Convert.ToInt32(_entityObject.Properties["mapDestinationY"]);

                    MapTransitionHandler mapTransition = new MapTransitionHandler(contentManager, _entityObject.Properties["mapDestination"],
                                                                                  new Vector2((float)destinationX, (float)destinationY), new Rectangle((int)_entityObject.Position.X, (int)_entityObject.Position.Y, (int)_entityObject.Size.Width, (int)_entityObject.Size.Height),
                                                                                  _entityObject.Properties["mapDestinationArea"], _entityObject.Properties["mapDestinationFacing"]);

                    MapObjects.Add(mapTransition);
                    break;
                }

                case "mapEntitySpawn":
                {
                    // Get AssetManager Data
                    AnimationLibrary _animationLibrary = AssetManager.GetAnimationLibrary(_entityObject.Properties["AnimationLibraryName"]);

                    // Spawn the Entity
                    bool isSolid = Convert.ToBoolean(_entityObject.Properties["IsSolid"]);

                    MapEntityStatic _mapEntity = new MapEntityStatic(isSolid, new Vector2(_entityObject.Position.X, _entityObject.Position.Y), (int)_entityObject.Size.Width, (int)_entityObject.Size.Height, _entityObject.Properties["AnimationLibraryName"]);
                    _mapEntity.ConstructAnimationLibrary(_animationLibrary.Name, _entityObject.Properties["CurrentAnimation"]);

                    Entities.Add(_mapEntity);
                    break;
                }
                }
            }
            foreach (TiledMapObject _collisionObject in _mapCollisionLayer.Objects)
            {
                switch (_collisionObject.Name)
                {
                case "solidStatic":
                {
                    MapCollisionSolidStatic solid = new MapCollisionSolidStatic(_collisionObject.Position, (int)_collisionObject.Size.Width, (int)_collisionObject.Size.Height);
                    CollisionObjects.Add(solid);
                    break;
                }
                }
            }
            foreach (TiledMapObject _areaDefintion in _mapAreaDefinitionLayer.Objects)
            {
                MapAreaDefinition area = new MapAreaDefinition(_areaDefintion.Name, new Vector2((int)_areaDefintion.Position.X, (int)_areaDefintion.Position.Y),
                                                               new Rectangle((int)_areaDefintion.Position.X, (int)_areaDefintion.Position.Y, (int)_areaDefintion.Size.Width, (int)_areaDefintion.Size.Height));

                Areas.Add(area);
            }
        }