public override void OnCollide(BaseMissionObjectController other)
        {
            if (other.Object.CanBreaked)
            {
                other.Destroy();
            }
            if (other.Object is IHuman && !(other.Object is PlayerObject))
            {
                (other.Object as IHuman).Health -= 35;
            }

            Destroy();
        }
Beispiel #2
0
 public virtual void OnCollide(BaseMissionObjectController other)
 {
 }