public override List <VisibleTimeline> CreateNewEditorItem(AnimationClass ActiveAnimation, AnimationClass.AnimationLayer ActiveLayer, int KeyFrame, System.Drawing.Point MousePosition) { List <VisibleTimeline> ReturnValue = new List <VisibleTimeline>(); AnimatedChainSpawnerHelper NewSpawner = new AnimatedChainSpawnerHelper(); if (NewSpawner.ShowDialog() == System.Windows.Forms.DialogResult.OK) { AnimatedChainTimeline NewAnimatedBitmapSpawner = new AnimatedChainTimeline(NewSpawner.ChainLinkViewer.content, NewSpawner.ChainLinkPath, new Vector2((float)NewSpawner.txtChainLinkOriginX.Value, (float)NewSpawner.txtChainLinkOriginY.Value), NewSpawner.ChainEndPath, new Vector2((float)NewSpawner.txtChainEndOriginX.Value, (float)NewSpawner.txtChainEndOriginY.Value), NewSpawner.ChainStartPath, new Vector2((float)NewSpawner.txtChainStartOriginX.Value, (float)NewSpawner.txtChainStartOriginY.Value)); NewAnimatedBitmapSpawner.Position = new Vector2(535, 170); NewAnimatedBitmapSpawner.SpawnFrame = KeyFrame; NewAnimatedBitmapSpawner.DeathFrame = KeyFrame + 10; NewAnimatedBitmapSpawner.IsUsed = true;//Disable the spawner as we spawn the AnimatedBitmap manually. NewAnimatedBitmapSpawner.Add(KeyFrame, new AnimatedChainKeyFrame(NewAnimatedBitmapSpawner.Position, true, -1, 50)); ReturnValue.Add(NewAnimatedBitmapSpawner); } return(ReturnValue); }
public override List <VisibleTimeline> CreateNewEditorItem(AnimationClass ActiveAnimation, AnimationClass.AnimationLayer ActiveLayer, int KeyFrame, System.Drawing.Point MousePosition) { List <VisibleTimeline> ReturnValue = new List <VisibleTimeline>(); SpriteSheetHelperDialog.SpriteSheetViewer.DicActiveSpriteSheetBitmap.Clear(); if (SpriteSheetHelperDialog.ShowDialog() == DialogResult.OK && SpriteSheetHelperDialog.SpriteSheetViewer.DicActiveSpriteSheetBitmap.Count > 0) { int Index = 1; foreach (KeyValuePair <Tuple <int, int>, SpriteSheetTimeline> ActiveBitmap in SpriteSheetHelperDialog.SpriteSheetViewer.DicActiveSpriteSheetBitmap) { SpriteSheetTimeline NewSpawnSpriteSheetBitmap = ActiveBitmap.Value; string[] ArraySpriteSheetName = NewSpawnSpriteSheetBitmap.SpriteSheetName.Split(new string[] { "/" }, StringSplitOptions.RemoveEmptyEntries); NewSpawnSpriteSheetBitmap.Name = ArraySpriteSheetName[ArraySpriteSheetName.Length - 1]; if (SpriteSheetHelperDialog.SpriteSheetViewer.DicActiveSpriteSheetBitmap.Count > 1) { NewSpawnSpriteSheetBitmap.Name += " " + Index; } NewSpawnSpriteSheetBitmap.Position = new Vector2(535, 170); NewSpawnSpriteSheetBitmap.SpawnFrame = KeyFrame; NewSpawnSpriteSheetBitmap.DeathFrame = KeyFrame + 10; NewSpawnSpriteSheetBitmap.IsUsed = true;//Disable the spawner as we spawn the SpawnSpriteSheetBitmap manually. NewSpawnSpriteSheetBitmap.Add( KeyFrame, new VisibleAnimationObjectKeyFrame(new Vector2(NewSpawnSpriteSheetBitmap.Position.X, NewSpawnSpriteSheetBitmap.Position.Y), true, -1)); ReturnValue.Add(NewSpawnSpriteSheetBitmap); ++Index; } } return(ReturnValue); }
public override void SpawnItem(AnimationClass ActiveAnimation, AnimationClass.AnimationLayer ActiveLayer, int KeyFrame) { Quote ActiveQuoteSetFrame = ((QuoteSetKeyFrame)DicAnimationKeyFrame[KeyFrame]).QuoteSet; ActiveAnimation.ActiveQuoteSet = ActiveQuoteSetFrame.ActiveText; ActiveAnimation.ActiveCharacter = ActiveQuoteSetFrame.ActiveCharacter; }
public void Load(ContentManager Content, string TexturePathPrefix) { if (IsAnimated) { ActiveAnimation = new AnimationLooped(Path); ActiveAnimation.Content = Content; foreach (KeyValuePair <string, Timeline> Timeline in AnimationClass.LoadAllTimelines()) { ActiveAnimation.DicTimeline.Add(Timeline.Key, Timeline.Value); } ActiveAnimation.Load(); } else { if (Path.Contains("strip")) { ActualSprite = new AnimatedSprite(Content, "Animations/Sprites/" + Path, Vector2.Zero); } else { StaticSprite = Content.Load <Texture2D>(TexturePathPrefix + Path); } } Rectangle Size = PositionRectangle; Origin = new Vector2(Size.Width / 2, Size.Height / 2); }
public SimpleAnimation(BinaryReader BR, ContentManager Content, string TexturePathPrefix) : this() { IsAnimated = BR.ReadBoolean(); Name = BR.ReadString(); Path = BR.ReadString(); if (IsAnimated) { ActiveAnimation = new AnimationLooped(Path); ActiveAnimation.Content = Content; foreach (KeyValuePair <string, Timeline> Timeline in AnimationClass.LoadAllTimelines()) { ActiveAnimation.DicTimeline.Add(Timeline.Key, Timeline.Value); } ActiveAnimation.Load(); } else { if (Path.Contains("strip")) { ActualSprite = new AnimatedSprite(Content, Path, Vector2.Zero); } else { StaticSprite = Content.Load <Texture2D>(TexturePathPrefix + Path); } Rectangle Size = PositionRectangle; Origin = new Vector2(Size.Width / 2, Size.Height / 2); } }
public override List <VisibleTimeline> CreateNewEditorItem(AnimationClass ActiveAnimation, AnimationClass.AnimationLayer ActiveLayer, int KeyFrame, System.Drawing.Point MousePosition) { List <VisibleTimeline> ReturnValue = new List <VisibleTimeline>(); SpriteSheetHelperDialog.SpriteSheetViewer.DicActiveSpriteSheetBitmap.Clear(); if (SpriteSheetHelperDialog.ShowDialog() == DialogResult.OK && SpriteSheetHelperDialog.SpriteSheetViewer.DicActiveSpriteSheetBitmap.Count > 0) { foreach (KeyValuePair <Tuple <int, int>, SpriteSheetTimeline> ActiveBitmap in SpriteSheetHelperDialog.SpriteSheetViewer.DicActiveSpriteSheetBitmap) { SpriteSheetTimeline NewSpawnSpriteSheetBitmap = ActiveBitmap.Value; NewSpawnSpriteSheetBitmap.Position = new Vector2(535, 170); NewSpawnSpriteSheetBitmap.SpawnFrame = KeyFrame; NewSpawnSpriteSheetBitmap.DeathFrame = KeyFrame + 10; NewSpawnSpriteSheetBitmap.IsUsed = true;//Disable the spawner as we spawn the SpawnSpriteSheetBitmap manually. NewSpawnSpriteSheetBitmap.Add( KeyFrame, new VisibleAnimationObjectKeyFrame(new Vector2(NewSpawnSpriteSheetBitmap.Position.X, NewSpawnSpriteSheetBitmap.Position.Y), true, -1)); ReturnValue.Add(NewSpawnSpriteSheetBitmap); } } return(ReturnValue); }
public static GameEngineLayer EmptyGameEngineLayer(AnimationClass Owner) { GameEngineLayer NewGameEngineLayer = new GameEngineLayer(); NewGameEngineLayer.Owner = Owner; return(NewGameEngineLayer); }
public virtual AnimationClass Copy() { AnimationClass NewAnimationClass = new AnimationClass(); NewAnimationClass.UpdateFrom(this); return(NewAnimationClass); }
public override void SpawnItem(AnimationClass ActiveAnimation, AnimationClass.AnimationLayer ActiveLayer, int KeyFrame) { BackgroundKeyFrame ActiveBackgroundKeyFrame = (BackgroundKeyFrame)DicAnimationKeyFrame[KeyFrame]; if (ActiveAnimation.ActiveAnimationBackground != null) { ActiveAnimation.ActiveAnimationBackground.MoveSpeed = new Vector3(ActiveBackgroundKeyFrame.SpeedX, ActiveBackgroundKeyFrame.SpeedY, ActiveBackgroundKeyFrame.SpeedZ); } }
public override List <VisibleTimeline> CreateNewEditorItem(AnimationClass ActiveAnimation, AnimationClass.AnimationLayer ActiveLayer, int KeyFrame, System.Drawing.Point MousePosition) { List <VisibleTimeline> ReturnValue = new List <VisibleTimeline>(); AnimatedBitmapSpawnerHelper NewSpawner = new AnimatedBitmapSpawnerHelper(); if (NewSpawner.ShowDialog() == DialogResult.OK) { string SpriteName = "Animations/Sprites/" + NewSpawner.SpawnViewer.BitmapName; Matrix view = Matrix.Identity; Matrix Projection = Matrix.CreateOrthographicOffCenter(0, ActiveLayer.renderTarget.Width, ActiveLayer.renderTarget.Height, 0, 0, 1); Matrix HalfPixelOffset = Matrix.CreateTranslation(-0.5f, -0.5f, 0); Projection = view * (HalfPixelOffset * Projection); Particle3DSample.ParticleSettings ParticleSettings = new Particle3DSample.ParticleSettings(); ParticleSettings.TextureName = SpriteName; ParticleSettings.MaxParticles = 20000; ParticleSettings.MinScale = new Vector2(1, 1); ParticleSettings.DurationInSeconds = 1d; ParticleSettings.Gravity = new Vector2(0, 0); ParticleSettings.NumberOfImages = 1; ParticleSettings.BlendState = BlendState.AlphaBlend; ParticleSettings.StartingAlpha = 0.7f; ParticleSettings.EndAlpha = 0.1f; int StripIndex = SpriteName.IndexOf("_strip"); if (StripIndex > 0) { StripIndex += 6; string ImageInformation = SpriteName.Substring(StripIndex); ParticleSettings.NumberOfImages = Convert.ToInt32(ImageInformation); } ParticleSystem = new Particle3DSample.ParticleSystem(ParticleSettings); ParticleSystem.LoadContent(NewSpawner.SpawnViewer.content, GameScreen.GraphicsDevice, Projection); ParticleEmitterTimeline NewParticleEmitorTimeline = new ParticleEmitterTimeline(ParticleSystem); NewParticleEmitorTimeline.Position = new Vector2(535, 170); NewParticleEmitorTimeline.SpawnFrame = KeyFrame; NewParticleEmitorTimeline.DeathFrame = KeyFrame + 10; NewParticleEmitorTimeline.IsUsed = true;//Disable the spawner as we spawn the AnimatedBitmap manually. NewParticleEmitorTimeline.Add( KeyFrame, new VisibleAnimationObjectKeyFrame(new Vector2(NewParticleEmitorTimeline.Position.X, NewParticleEmitorTimeline.Position.Y), true, -1)); ReturnValue.Add(NewParticleEmitorTimeline); } return(ReturnValue); }
public override void SpawnItem(AnimationClass ActiveAnimation, AnimationClass.AnimationLayer ActiveLayer, int KeyFrame) { SFX ActiveSetSFX = ((SFXKeyFrame)DicAnimationKeyFrame[KeyFrame]).SFX; if (string.IsNullOrEmpty(ActiveSetSFX.SFXPath)) { return; } ActiveSetSFX.SFXSound = new FMODSound(GameScreen.FMODSystem, "Content/SFX/" + ActiveSetSFX.SFXPath); ActiveSetSFX.SFXSound.SetLoop(ActiveSetSFX.Loop); ActiveSetSFX.SFXSound.Play(ActiveSetSFX.Volume); ActiveSetSFX.DeathFrame = KeyFrame + ActiveSetSFX.Length; ActiveAnimation.ListActiveSFX.Add(ActiveSetSFX); }
protected void UpdateFrom(AnimationClass Other) { sprTopLeftAttack = Other.sprTopLeftAttack; sprTopLeftCounter = Other.sprTopLeftCounter; sprTopLeftDefense = Other.sprTopLeftDefense; sprTopLeftEvasion = Other.sprTopLeftEvasion; ListAnimationLayer = Other.ListAnimationLayer.Copy(); AnimationPath = Other.AnimationPath; ScreenWidth = Other.ScreenWidth; ScreenHeight = Other.ScreenHeight; LoopStart = Other.LoopStart; LoopEnd = Other.LoopEnd; PolygonEffect = Other.PolygonEffect; }
public AnimationLayer(AnimationClass Owner, string Name) { this.Name = Name; this.Owner = Owner; ListChildren = new List <AnimationLayer>(); DicTimelineEvent = new Dictionary <int, List <Timeline> >(); ListVisibleObject = new List <VisibleTimeline>(); ListActiveMarker = new List <MarkerTimeline>(); ListPolygonCutter = new List <PolygonCutterTimeline>(); DicGroupEvent = new Dictionary <uint, GroupTimeline>(); _LayerBlendState = LayerBlendStates.Add; _LayerSamplerStates = LayerSamplerStates.LinearClamp; SamplerState = SamplerState.LinearClamp; ShowChildren = true; IsVisible = true; IsLocked = false; IsSelected = false; }
protected void UpdateFrom(AnimationLayer Other) { _Name = Other._Name; Owner = Other.Owner; ListChildren = new List <AnimationLayer>(Other.ListChildren.Count); foreach (AnimationLayer ActiveLayer in Other.ListChildren) { ListChildren.Add(ActiveLayer.Copy()); } DicTimelineEvent = new Dictionary <int, List <Timeline> >(Other.DicTimelineEvent.Count); foreach (KeyValuePair <int, List <Timeline> > ActiveListTimelineEvent in Other.DicTimelineEvent) { List <Timeline> ListTimelineEvent = new List <Timeline>(ActiveListTimelineEvent.Value.Count); foreach (Timeline ActiveTimelineEvent in ActiveListTimelineEvent.Value) { ListTimelineEvent.Add(ActiveTimelineEvent.Copy(this)); } DicTimelineEvent.Add(ActiveListTimelineEvent.Key, ListTimelineEvent); } DicGroupEvent = new Dictionary <uint, GroupTimeline>(Other.DicGroupEvent.Count); foreach (KeyValuePair <uint, GroupTimeline> ActiveGroupEvent in Other.DicGroupEvent) { DicGroupEvent.Add(ActiveGroupEvent.Key, (GroupTimeline)ActiveGroupEvent.Value.Copy(this)); } ListVisibleObject = new List <VisibleTimeline>(); ListActiveMarker = new List <MarkerTimeline>(); ListPolygonCutter = new List <PolygonCutterTimeline>(); renderTarget = Other.renderTarget; _LayerBlendState = Other._LayerBlendState; _Alpha = Other._Alpha; ShowChildren = Other.ShowChildren; IsSelected = Other.IsSelected; IsVisible = Other.IsVisible; IsLocked = Other.IsLocked; }
public override List <VisibleTimeline> CreateNewEditorItem(AnimationClass ActiveAnimation, AnimationClass.AnimationLayer ActiveLayer, int KeyFrame, System.Drawing.Point MousePosition) { List <VisibleTimeline> ReturnValue = new List <VisibleTimeline>(); Vector2[] LocalPoints = new Vector2[4] { new Vector2(MousePosition.X - 40, MousePosition.Y - 40), new Vector2(MousePosition.X - 40, MousePosition.Y + 40), new Vector2(MousePosition.X + 40, MousePosition.Y + 40), new Vector2(MousePosition.X + 40, MousePosition.Y - 40), }; PolygonCutterTimeline NewCreatePolygonCutterEvent = new PolygonCutterTimeline("New Polygon Cutter", Vector2.Zero, ActiveLayer); PolygonCutterHelper NewSpawner = new PolygonCutterHelper(ActiveLayer.renderTarget, NewCreatePolygonCutterEvent.ListPolygon, true); NewSpawner.PolygonCutterViewer.ListPolygon.Add(new Polygon(LocalPoints, GameScreen.GraphicsDevice.Viewport.Width, GameScreen.GraphicsDevice.Viewport.Height)); if (NewSpawner.ShowDialog() == System.Windows.Forms.DialogResult.OK) { NewCreatePolygonCutterEvent.SpawnFrame = KeyFrame; NewCreatePolygonCutterEvent.DeathFrame = KeyFrame + 10; NewCreatePolygonCutterEvent.IsUsed = true;//Disable the spawner as we spawn the timeline manually. PolygonCutterKeyFrame NewPolygonCutterKeyFrame = new PolygonCutterKeyFrame(ActiveLayer, NewCreatePolygonCutterEvent.Position, true, -1); foreach (Polygon NewPolygon in NewSpawner.PolygonCutterViewer.ListPolygon) { NewPolygonCutterKeyFrame.ListPolygon.Add(new Polygon(NewPolygon)); } NewCreatePolygonCutterEvent.ListPolygon.AddRange(NewSpawner.PolygonCutterViewer.ListPolygon); NewCreatePolygonCutterEvent.Add(KeyFrame, NewPolygonCutterKeyFrame); ReturnValue.Add(NewCreatePolygonCutterEvent); } return(ReturnValue); }
public override void OnAnimationEditorLoad(AnimationClass ActiveAnimation) { SpriteSheetHelperDialog = new SpriteSheetHelper(); SpriteSheetHelperDialog.SpriteSheetViewer.Preload(); SpriteSheetHelperDialog.SpriteSheetViewer.DicSpriteSheet = new Dictionary <string, Texture2D>(); if (SpriteSheetName != null) { ListViewItem NewListViewItem = new ListViewItem(SpriteSheetName); NewListViewItem.Tag = SpriteSheet; SpriteSheetHelperDialog.lvSpriteSheets.Items.Add(NewListViewItem); SpriteSheetHelperDialog.SpriteSheetViewer.DicSpriteSheet.Add(SpriteSheetName, SpriteSheet); } else { for (int L = ActiveAnimation.ListAnimationLayer.Count - 1; L >= 0; --L) { foreach (KeyValuePair <int, List <Timeline> > ActiveEvent in ActiveAnimation.ListAnimationLayer[L].DicTimelineEvent) { for (int E = ActiveEvent.Value.Count - 1; E >= 0; --E) { SpriteSheetTimeline ActiveTimeline = ActiveEvent.Value[E] as SpriteSheetTimeline; if (ActiveTimeline != null) { if (!SpriteSheetHelperDialog.SpriteSheetViewer.DicSpriteSheet.ContainsKey(ActiveTimeline.SpriteSheetName)) { ListViewItem NewListViewItem = new ListViewItem(ActiveTimeline.SpriteSheetName); NewListViewItem.Tag = ActiveTimeline.SpriteSheet; SpriteSheetHelperDialog.lvSpriteSheets.Items.Add(NewListViewItem); SpriteSheetHelperDialog.SpriteSheetViewer.DicSpriteSheet.Add(ActiveTimeline.SpriteSheetName, ActiveTimeline.SpriteSheet); } } } } } } }
public override List <VisibleTimeline> CreateNewEditorItem(AnimationClass ActiveAnimation, AnimationClass.AnimationLayer ActiveLayer, int KeyFrame, System.Drawing.Point MousePosition) { List <VisibleTimeline> ReturnValue = new List <VisibleTimeline>(); AnimatedBitmapSpawnerHelper NewSpawner = new AnimatedBitmapSpawnerHelper(); if (NewSpawner.ShowDialog() == System.Windows.Forms.DialogResult.OK) { AnimatedTileTimeline NewAnimatedBitmapSpawner = new AnimatedTileTimeline(NewSpawner.SpawnViewer.BitmapName, NewSpawner.SpawnViewer.Bitmap); NewAnimatedBitmapSpawner.Position = new Vector2(535, 170); NewAnimatedBitmapSpawner.SpawnFrame = KeyFrame; NewAnimatedBitmapSpawner.DeathFrame = KeyFrame + 10; NewAnimatedBitmapSpawner.IsUsed = true;//Disable the spawner as we spawn the AnimatedBitmap manually. NewAnimatedBitmapSpawner.Add(KeyFrame, new AnimatedTileKeyFrame(NewAnimatedBitmapSpawner.Position, true, -1, NewAnimatedBitmapSpawner.PixelPerSecond, 312)); ReturnValue.Add(NewAnimatedBitmapSpawner); } return(ReturnValue); }
public override List <VisibleTimeline> CreateNewEditorItem(AnimationClass ActiveAnimation, AnimationClass.AnimationLayer ActiveLayer, int KeyFrame, System.Drawing.Point MousePosition) { List <VisibleTimeline> ReturnValue = new List <VisibleTimeline>(); MarkerHelper NewSpawner = new MarkerHelper(); if (NewSpawner.ShowDialog() == System.Windows.Forms.DialogResult.OK) { MarkerTimeline NewSetMarkerEvent = NewSpawner.MarkerViewer.ActiveMarker; NewSetMarkerEvent.Position = new Vector2(535, 170); NewSetMarkerEvent.SpawnFrame = KeyFrame; NewSetMarkerEvent.DeathFrame = KeyFrame + 10; NewSetMarkerEvent.IsUsed = true;//Disable the spawner as we spawn the Marker manually. NewSetMarkerEvent.Add(KeyFrame, new VisibleAnimationObjectKeyFrame(new Vector2(NewSpawner.MarkerViewer.ActiveMarker.Position.X, NewSpawner.MarkerViewer.ActiveMarker.Position.Y), true, -1)); ReturnValue.Add(NewSetMarkerEvent); } return(ReturnValue); }
protected AnimationClass CreateAnimation(string AnimationName, bool IsPartialAnimation) { AnimationClass ActiveAnimation = null; if (IsPartialAnimation) { ActiveAnimation = new PartialAnimation(AnimationName, this); } else { ActiveAnimation = new AnimationClass(AnimationName); } ActiveAnimation.DicTimeline = DicTimeline; ActiveAnimation.LoadFromFile(); for (int A = ActiveAnimation.ListAnimationLayer.Count - 1; A >= 0; --A) { ActiveAnimation.ListAnimationLayer[A].Owner = this; } return(ActiveAnimation); }
public override List <VisibleTimeline> CreateNewEditorItem(AnimationClass ActiveAnimation, AnimationClass.AnimationLayer ActiveLayer, int KeyFrame, System.Drawing.Point MousePosition) { throw new NotImplementedException(); }
public void DrawLayer(CustomSpriteBatch g, AnimationLayer ActiveLayer, bool DrawMarker, AnimationLayer Parent, bool DrawChild = true) { if (DrawChild) { //TODO: Don't use Begin to use the transformationMatrix as it force the rendering making it impossible to properly use the drawing depth. if (ActiveLayer.LayerBlendState == AnimationLayer.LayerBlendStates.Add) { g.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, ActiveLayer.SamplerState, DepthStencilState.None, RasterizerState.CullCounterClockwise, null, TransformationMatrix); } else if (ActiveLayer.LayerBlendState == AnimationLayer.LayerBlendStates.Substract) { g.Begin(SpriteSortMode.BackToFront, NegativeBlendState, ActiveLayer.SamplerState, DepthStencilState.None, RasterizerState.CullCounterClockwise, null, TransformationMatrix); } else { GraphicsDevice.Clear(ClearOptions.Stencil, Color.Black, 0, 0); g.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, AlwaysStencilState, null, null); DrawLayer(g, Parent, false, null, false); g.Begin(SpriteSortMode.Immediate, null, SamplerState.PointClamp, EqualStencilState, null, null); for (int A = 0; A < ActiveLayer.ListVisibleObject.Count; A++) { ActiveLayer.ListVisibleObject[A].Draw(g, false); } } } for (int A = 0; A < ActiveLayer.ListVisibleObject.Count; A++) { ActiveLayer.ListVisibleObject[A].Draw(g, false); } if (DrawMarker) { for (int M = 0; M < ActiveLayer.ListActiveMarker.Count; M++) { AnimationClass ActiveMarkerAnimation = ActiveLayer.ListActiveMarker[M].AnimationMarker; AnimationOriginTimeline ActiveMarkerOrigin = ActiveMarkerAnimation.AnimationOrigin; for (int L = 0; L < ActiveMarkerAnimation.ListAnimationLayer.BasicLayerCount; L++) { SpriteEffects ActiveEffect = SpriteEffects.None; if (ActiveLayer.ListActiveMarker[M].ScaleFactor.X < 0) { ActiveEffect = SpriteEffects.FlipHorizontally; } if (ActiveLayer.ListActiveMarker[M].ScaleFactor.Y < 0) { ActiveEffect |= SpriteEffects.FlipVertically; } int OriginX = (int)ActiveMarkerOrigin.Position.X; if ((ActiveEffect & SpriteEffects.FlipHorizontally) == SpriteEffects.FlipHorizontally) { OriginX = Constants.Width - (int)ActiveMarkerOrigin.Position.X; } g.Draw(ActiveMarkerAnimation.ListAnimationLayer[ActiveMarkerAnimation.ListAnimationLayer.BasicLayerCount - L - 1].renderTarget, new Vector2(ActiveLayer.ListActiveMarker[M].Position.X, ActiveLayer.ListActiveMarker[M].Position.Y), null, Color.White, 0, new Vector2(OriginX, ActiveMarkerOrigin.Position.Y), new Vector2(Math.Abs(ActiveLayer.ListActiveMarker[M].ScaleFactor.X), Math.Abs(ActiveLayer.ListActiveMarker[M].ScaleFactor.Y)), ActiveEffect, ActiveLayer.ListActiveMarker[M].DrawingDepth); } } } g.End(); if (DrawChild) { for (int L = 0; L < ActiveLayer.ListChildren.Count; L++) { DrawLayer(g, ActiveLayer.ListChildren[L], DrawMarker, ActiveLayer, true); } } }
public override void SpawnItem(AnimationClass ActiveAnimation, AnimationClass.AnimationLayer ActiveLayer, int KeyFrame) { ActiveAnimation.OnPolygonCutterTimelineSpawn(ActiveLayer, this); }
public abstract List <VisibleTimeline> CreateNewEditorItem(AnimationClass ActiveAnimation, AnimationClass.AnimationLayer ActiveLayer, int KeyFrame, Point MousePosition);
public GameEngineLayer(AnimationClass Owner) : base(Owner, "Game Engine") { }
public override void OnDeathFrame(AnimationClass ActiveAnimation) { ActiveAnimation.OnPolygonCutterTimelineDeath(this); }
public override void SpawnItem(AnimationClass ActiveAnimation, AnimationClass.AnimationLayer ActiveLayer, int KeyFrame) { base.SpawnItem(ActiveAnimation, ActiveLayer, KeyFrame); ParticleSystem.ClearParticles(); }
public override void SpawnItem(AnimationClass ActiveAnimation, AnimationClass.AnimationLayer ActiveLayer, int KeyFrame) { throw new NotImplementedException(); }
public override List <VisibleTimeline> CreateNewEditorItem(AnimationClass ActiveAnimation, AnimationClass.AnimationLayer ActiveLayer, int KeyFrame, System.Drawing.Point MousePosition) { List <VisibleTimeline> ReturnValue = new List <VisibleTimeline>(); return(ReturnValue); }
public virtual void OnDeathFrame(AnimationClass ActiveAnimation) { ActiveAnimation.OnVisibleTimelineDeath(this); }
public override void SpawnItem(AnimationClass ActiveAnimation, AnimationClass.AnimationLayer ActiveLayer, int KeyFrame) { EventKeyFrameOld = KeyFrame; ActiveAnimation.OnVisibleTimelineSpawn(ActiveLayer, this); }