Beispiel #1
0
 public HashSet <Player> GetCollidingPlayers(Player ActivePlayer)
 {
     return(PlayerCollisions.GetCollidableObjects(ActivePlayer));
 }
Beispiel #2
0
 public HashSet <WorldObject> GetCollidingWorldObjects(Player ActivePlayer)
 {
     return(WorldCollisions.GetCollidableObjects(ActivePlayer.Collision));
 }